#include "Debug.h"
#include "CoreMinimal.h"
#include "Engine/World.h"
#include "Runtime/Engine/Public/EngineUtils.h"
#include "Runtime/Engine/Public/TimerManager.h"
#include "Runtime/Engine/Public/CollisionQueryParams.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h"
#include "ProjectX.generated.h"
Go to the source code of this file.
◆ CLAMP_DELTATIME
#define CLAMP_DELTATIME |
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FMath::Clamp(c, SMALL_NUMBER, 0.1f) |
◆ CLAMPED_DELTATIME
#define CLAMPED_DELTATIME FMath::Clamp(GetWorld() ? GetWorld()->GetDeltaSeconds() : 0.033f, SMALL_NUMBER, 0.1f) |
◆ CP_Deployable
#define CP_Deployable FName("Deployable") |
◆ CP_HunterInvisible
#define CP_HunterInvisible FName("HunterInvisibility") |
◆ CP_Pawn
#define CP_Pawn FName("Pawn") |
◆ ECC_AimAssistTrace
#define ECC_AimAssistTrace ECC_GameTraceChannel12 |
◆ ECC_ClientProjectile
#define ECC_ClientProjectile ECC_GameTraceChannel11 |
◆ ECC_Explosion
#define ECC_Explosion ECC_GameTraceChannel15 |
◆ ECC_ExtentTraceTargetCollector
#define ECC_ExtentTraceTargetCollector ECC_GameTraceChannel10 |
◆ ECC_InteractionTrace
#define ECC_InteractionTrace ECC_GameTraceChannel2 |
◆ ECC_Terrain
#define ECC_Terrain ECC_GameTraceChannel17 |
◆ ECC_TraceValidation
#define ECC_TraceValidation ECC_GameTraceChannel8 |
◆ ECC_WaterBlock
#define ECC_WaterBlock ECC_GameTraceChannel7 |
◆ ECC_WeaponTrace
#define ECC_WeaponTrace ECC_GameTraceChannel3 |
◆ ECC_WeaponTracePenetrateTarget
#define ECC_WeaponTracePenetrateTarget ECC_GameTraceChannel4 |
◆ ECC_WorldOnly
#define ECC_WorldOnly ECC_GameTraceChannel6 |
◆ IS_CONSOLE_PLATFORM
#define IS_CONSOLE_PLATFORM (PLATFORM_PS4 || PLATFORM_XBOXONE || PLATFORM_SWITCH || PLATFORM_PS5 || PLATFORM_XSX) |
◆ PLATFORM_PLAYSTATION
#define PLATFORM_PLAYSTATION (PLATFORM_PS4 || PLATFORM_PS5) |
◆ PLATFORM_XBOX
#define PLATFORM_XBOX (PLATFORM_XBOXONE || PLATFORM_XSX) |
◆ STEAM_APP_ID
#define STEAM_APP_ID 906930 |
◆ VALIDATE_OBJECT_ITERATOR
#define VALIDATE_OBJECT_ITERATOR |
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w, |
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Value:{ \
if (((w != NULL) && (c->GetWorld() != w)) || c->IsPendingKill()) \
{ \
v; \
} \
}
◆ WORLD_MAX_Z
#define WORLD_MAX_Z 100000.0f |
◆ WORLD_MIN_Z
#define WORLD_MIN_Z -100000.0f |
◆ EActorLevelState
◆ EBuildType
Enumerator |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FGenericDelegateSignature |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [1/3]
DECLARE_LOG_CATEGORY_EXTERN |
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LogOnlineInterface |
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Log |
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Display |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [2/3]
DECLARE_LOG_CATEGORY_EXTERN |
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LogOrbitCamera |
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Log |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [3/3]
DECLARE_LOG_CATEGORY_EXTERN |
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LogSpawning |
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Log |
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◆ DECLARE_STATS_GROUP()
DECLARE_STATS_GROUP |
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TEXT("ProjectY") |
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STATGROUP_PROJECTY |
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STATCAT_Advanced |
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