#include "Debug.h"
#include "CoreMinimal.h"
#include "Engine/World.h"
#include "Runtime/Engine/Public/EngineUtils.h"
#include "Runtime/Engine/Public/TimerManager.h"
#include "Runtime/Engine/Public/CollisionQueryParams.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h"
#include "ProjectX.generated.h"
Go to the source code of this file.
◆ CLAMP_DELTATIME
| #define CLAMP_DELTATIME |
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c | ) |
FMath::Clamp(c, SMALL_NUMBER, 0.1f) |
◆ CLAMPED_DELTATIME
| #define CLAMPED_DELTATIME FMath::Clamp(GetWorld() ? GetWorld()->GetDeltaSeconds() : 0.033f, SMALL_NUMBER, 0.1f) |
◆ CP_Deployable
| #define CP_Deployable FName("Deployable") |
◆ CP_HunterInvisible
| #define CP_HunterInvisible FName("HunterInvisibility") |
◆ CP_Pawn
| #define CP_Pawn FName("Pawn") |
◆ ECC_AimAssistTrace
| #define ECC_AimAssistTrace ECC_GameTraceChannel12 |
◆ ECC_ClientProjectile
| #define ECC_ClientProjectile ECC_GameTraceChannel11 |
◆ ECC_Explosion
| #define ECC_Explosion ECC_GameTraceChannel15 |
◆ ECC_ExtentTraceTargetCollector
| #define ECC_ExtentTraceTargetCollector ECC_GameTraceChannel10 |
◆ ECC_InteractionTrace
| #define ECC_InteractionTrace ECC_GameTraceChannel2 |
◆ ECC_Terrain
| #define ECC_Terrain ECC_GameTraceChannel17 |
◆ ECC_TraceValidation
| #define ECC_TraceValidation ECC_GameTraceChannel8 |
◆ ECC_WaterBlock
| #define ECC_WaterBlock ECC_GameTraceChannel7 |
◆ ECC_WeaponTrace
| #define ECC_WeaponTrace ECC_GameTraceChannel3 |
◆ ECC_WeaponTracePenetrateTarget
| #define ECC_WeaponTracePenetrateTarget ECC_GameTraceChannel4 |
◆ ECC_WorldOnly
| #define ECC_WorldOnly ECC_GameTraceChannel6 |
◆ IS_CONSOLE_PLATFORM
| #define IS_CONSOLE_PLATFORM (PLATFORM_PS4 || PLATFORM_XBOXONE || PLATFORM_SWITCH || PLATFORM_PS5 || PLATFORM_XSX) |
◆ PLATFORM_PLAYSTATION
| #define PLATFORM_PLAYSTATION (PLATFORM_PS4 || PLATFORM_PS5) |
◆ PLATFORM_XBOX
| #define PLATFORM_XBOX (PLATFORM_XBOXONE || PLATFORM_XSX) |
◆ STEAM_APP_ID
| #define STEAM_APP_ID 906930 |
◆ VALIDATE_OBJECT_ITERATOR
| #define VALIDATE_OBJECT_ITERATOR |
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c, |
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w, |
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v |
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Value:{ \
if (((w != NULL) && (c->GetWorld() != w)) || c->IsPendingKill()) \
{ \
v; \
} \
}
◆ WORLD_MAX_Z
| #define WORLD_MAX_Z 100000.0f |
◆ WORLD_MIN_Z
| #define WORLD_MIN_Z -100000.0f |
◆ EActorLevelState
◆ EBuildType
| Enumerator |
|---|
| Development | |
| Release | |
| Patch | |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
| DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FGenericDelegateSignature |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [1/3]
| DECLARE_LOG_CATEGORY_EXTERN |
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LogOnlineInterface |
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Log |
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Display |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [2/3]
| DECLARE_LOG_CATEGORY_EXTERN |
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LogOrbitCamera |
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Log |
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All |
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◆ DECLARE_LOG_CATEGORY_EXTERN() [3/3]
| DECLARE_LOG_CATEGORY_EXTERN |
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LogSpawning |
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Log |
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All |
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◆ DECLARE_STATS_GROUP()
| DECLARE_STATS_GROUP |
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TEXT("ProjectY") |
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STATGROUP_PROJECTY |
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STATCAT_Advanced |
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