#include "CoreMinimal.h"
#include "ProjectX.h"
#include "UObject/Interface.h"
#include "LockOnTargetInterface.generated.h"
Go to the source code of this file.
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [1/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FPawnImminentMissileWarningSignature |
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AActor * |
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EventInstigator |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [2/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FPawnIncomingProjectileSignature |
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AProjectile * |
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IncomingProjectile |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam() [3/3]
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FPawnLockOnSignature |
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UWeaponInstance * |
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WeaponLocking |
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