5#include "CoreMinimal.h"
7#include "LockOnNotificationWidget.generated.h"
18 UFUNCTION(BlueprintImplementableEvent, Category =
"Lock On")
19 void OnLockedOnStart();
20 UFUNCTION(BlueprintImplementableEvent, Category = "Lock
On")
24 virtual
void NativeTick(const FGeometry& MyGeometry,
float InDeltaTime) override;
26 UFUNCTION(BlueprintImplementableEvent, Category="Lock
On")
27 void OnNewYawRotation(const
float YawRotation);
28 UFUNCTION(BlueprintImplementableEvent, Category = "Lock
On")
29 void OnIncomingLockStrenghtChanged(const
float NewStrenght);
33 FORCEINLINE
float GetYawRotationDifference(const FRotator RotA, const FRotator RotB)
const {
return RotA.Yaw - RotB.Yaw; }
Definition: WeaponInstance.h:220