5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "KillCamInterface.generated.h"
14UINTERFACE(BlueprintType)
26 virtual TArray<UMeshComponent*>
GetKillCamMeshes()
const {
return TArray<UMeshComponent*>(); }
27 UFUNCTION(BlueprintImplementableEvent)
28 void ToggleIsInKillCam(
bool bInKillCam);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnKillCamEventSignature)
Definition: KillCameraActor.h:19
Definition: KillCamInterface.h:21
virtual TArray< UMeshComponent * > GetKillCamMeshes() const
Definition: KillCamInterface.h:26
virtual AKillCameraActor * SpawnKillCamActor()
Definition: KillCamInterface.h:25
Definition: KillCamInterface.h:16