#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine.h"
#include "InputRemappingNodes.generated.h"
Go to the source code of this file.
|
| enum class | EInputCategory : uint8 { Movement = 0
, Combat = 1
, Communication = 2
, Miscellaneous = 3
} |
| |
| enum class | ELinkedInputTag : uint8 { None = 0
, Boosting = 1
, QuickChat = 2
, EscapeButton = 3
} |
| |
| enum class | EMappingType : uint8 { UMETA =(DisplayName = "Axis Mapping")
, UMETA =(DisplayName = "Action Mapping")
, UMETA =(DisplayName = "Auto")
} |
| |
| enum class | EActionMappingFilter : uint8 {
UMETA =(DisplayName = "Name")
, UMETA =(DisplayName = "Key")
, UMETA =(DisplayName = "Shift")
, UMETA =(DisplayName = "Ctrl")
,
UMETA =(DisplayName = "Alt")
, UMETA =(DisplayName = "Cmd")
, UMETA =(DisplayName = "Exclude Gamepad")
, UMETA =(DisplayName = "Exclude Keyboard")
,
UMETA =(DisplayName = "Exclude Mouse Button")
} |
| |
| enum class | EAxisMappingFilter : uint8 {
UMETA =(DisplayName = "Name")
, UMETA =(DisplayName = "Key")
, UMETA =(DisplayName = "Scale")
, UMETA =(DisplayName = "Exclude Gamepad")
,
UMETA =(DisplayName = "Exclude Keyboard")
, UMETA =(DisplayName = "Exclude Mouse Button")
, UMETA =(DisplayName = "Exclude Axis Keys")
} |
| |
◆ EActionMappingFilter
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
◆ EAxisMappingFilter
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
◆ EInputCategory
| Enumerator |
|---|
| Movement | |
| Combat | |
| Communication | |
| Miscellaneous | |
◆ ELinkedInputTag
| Enumerator |
|---|
| None | |
| Boosting | |
| QuickChat | |
| EscapeButton | |
◆ EMappingType
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
◆ operator!=() [1/2]
◆ operator!=() [2/2]
◆ operator==() [1/2]
◆ operator==() [2/2]