#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine.h"
#include "InputRemappingNodes.generated.h"
Go to the source code of this file.
|
enum class | EInputCategory : uint8 { Movement = 0
, Combat = 1
, Communication = 2
, Miscellaneous = 3
} |
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enum class | ELinkedInputTag : uint8 { None = 0
, Boosting = 1
, QuickChat = 2
, EscapeButton = 3
} |
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enum class | EMappingType : uint8 { UMETA =(DisplayName = "Axis Mapping")
, UMETA =(DisplayName = "Action Mapping")
, UMETA =(DisplayName = "Auto")
} |
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enum class | EActionMappingFilter : uint8 {
UMETA =(DisplayName = "Name")
, UMETA =(DisplayName = "Key")
, UMETA =(DisplayName = "Shift")
, UMETA =(DisplayName = "Ctrl")
,
UMETA =(DisplayName = "Alt")
, UMETA =(DisplayName = "Cmd")
, UMETA =(DisplayName = "Exclude Gamepad")
, UMETA =(DisplayName = "Exclude Keyboard")
,
UMETA =(DisplayName = "Exclude Mouse Button")
} |
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enum class | EAxisMappingFilter : uint8 {
UMETA =(DisplayName = "Name")
, UMETA =(DisplayName = "Key")
, UMETA =(DisplayName = "Scale")
, UMETA =(DisplayName = "Exclude Gamepad")
,
UMETA =(DisplayName = "Exclude Keyboard")
, UMETA =(DisplayName = "Exclude Mouse Button")
, UMETA =(DisplayName = "Exclude Axis Keys")
} |
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◆ EActionMappingFilter
Enumerator |
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UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
◆ EAxisMappingFilter
Enumerator |
---|
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
◆ EInputCategory
Enumerator |
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Movement | |
Combat | |
Communication | |
Miscellaneous | |
◆ ELinkedInputTag
Enumerator |
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None | |
Boosting | |
QuickChat | |
EscapeButton | |
◆ EMappingType
Enumerator |
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UMETA | |
UMETA | |
UMETA | |
◆ operator!=() [1/2]
◆ operator!=() [2/2]
◆ operator==() [1/2]
◆ operator==() [2/2]