5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "GlobalEffectSystem.generated.h"
17 UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=
"Global Effects", meta = (WorldContext =
"WorldContextObject"))
18 static void PlaySoundAtLocationForAllPlayers(UObject* WorldContextObject, USoundBase* SoundToPlay, FVector Location);
21 virtual void BeginPlay()
override;
22 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
28 UFUNCTION(NetMulticast, Unreliable)
29 void Multicast_PlaySoundAtLocation(USoundBase* SoundToPlay, FVector_NetQuantize Location);
Definition: GlobalEffectSystem.h:11