#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ReactsToMatchEvents.h"
#include "TeamInterface.h"
#include "SpawnTargetInterface.h"
#include "TrackableInterface.h"
#include "FlagSpawn.generated.h"
Go to the source code of this file.
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FFlagSpawnEventSignature, AFlag *, Flag, bool, bNewFlag) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FFlagCarrierEventSignature, AFlag *, Flag, AProjectXCharacter *, Character, int32, Team) |
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FFlagStateUpdatedEventSignature, bool, bFlagIsHome) |
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◆ EFlagSpawnBehaviour
Enumerator |
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CaptureOnly | |
SpawnOnly | |
Both | |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam |
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FFlagStateUpdatedEventSignature |
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bool |
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bFlagIsHome |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams |
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FFlagCarrierEventSignature |
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AFlag * |
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Flag |
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AProjectXCharacter * |
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Character |
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int32 |
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Team |
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) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams()
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams |
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FFlagSpawnEventSignature |
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AFlag * |
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Flag |
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bool |
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bNewFlag |
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) |
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