5#include "CoreMinimal.h"
7#include "DeployableAutonomousTurret.generated.h"
17 virtual int32
GetTeam()
const override {
return TeamOwner;}
18 virtual int32 SetTeam(int32 NewTeam)
override;
19 virtual void InitializeTurret(int32 NewTeam);
22 virtual void BeginPlay()
override;
23 virtual void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
25 UPROPERTY(EditInstanceOnly, Category =
"Autonomous Turret", meta = (AllowPrivateAccess =
true))
26 int32 TeamOwner = INDEX_NONE;
Definition: DeployableAutonomousTurret.h:14
virtual int32 GetTeam() const override
Definition: DeployableAutonomousTurret.h:17
Definition: DeployableTurret.h:26