LEAP Documentation 40220
Documentation for the LEAP project
BroadcastMessageKingOfTheHill.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BroadcastMessageKingOfTheHill.generated.h"
8
9UENUM(BlueprintType)
10enum class EKingOfTheHillEvent : uint8
11{
12 Captured = 0,
13 Contested = 1,
14 NewHills = 2,
15 HillsActive = 3,
17};
18
19UCLASS()
21{
22 GENERATED_UCLASS_BODY()
23public:
24 virtual void ReceiveMessage(AProjectXPlayerController* PlayerController, int32 Data, APlayerState* PlayerStateA, APlayerState* PlayerStateB, UObject* Object) const override;
25};
EKingOfTheHillEvent
Definition: BroadcastMessageKingOfTheHill.h:11
Definition: ProjectXPlayerController.h:83
Definition: BroadcastMessage.h:17
Definition: BroadcastMessageKingOfTheHill.h:21