LEAP Documentation 40220
Documentation for the LEAP project
BroadcastMessageFlagEvent.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BroadcastMessageFlagEvent.generated.h"
8
9UENUM(BlueprintType)
10enum class EFlagEvent : uint8
11{
12 Taken = 0,
13 Captured = 1,
14 Dropped = 2,
15 Returned = 3,
16 None
17};
18
19UCLASS()
21{
22 GENERATED_UCLASS_BODY()
23
24public:
25 virtual void ReceiveMessage(AProjectXPlayerController* PlayerController, int32 Data, APlayerState* PlayerStateA, APlayerState* PlayerStateB, UObject* Object) const override;
26};
EFlagEvent
Definition: BroadcastMessageFlagEvent.h:11
Definition: ProjectXPlayerController.h:83
Definition: BroadcastMessageComponent.h:14
Definition: BroadcastMessageFlagEvent.h:21