5#include "CoreMinimal.h"
6#include "BehaviorTree/BTTaskNode.h"
8#include "BTTask_SwitchWeapons.generated.h"
16 UPROPERTY(Category = Node, EditAnywhere)
19 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override;
20 virtual FString GetStaticDescription()
const override;
EEquipSlot
Definition: PlayerStructs.h:25
Definition: BTTask_SwitchWeapons.h:12