LEAP Documentation
40220
Documentation for the LEAP project
AfflictionInstanceDamage.h
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// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
AfflictionInstanceFloat.h
"
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#include "AfflictionInstanceDamage.generated.h"
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UCLASS()
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class PROJECTX_API
UAfflictionInstanceDamage
: public
UAfflictionInstanceFloat
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{
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GENERATED_BODY()
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protected
:
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virtual
void
ApplyModifier()
override
;
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UPROPERTY(EditDefaultsOnly, Category = Affliction)
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bool bAppliesUltimateDamageMultiplier = false;
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};
AfflictionInstanceFloat.h
UAfflictionInstanceDamage
Definition:
AfflictionInstanceDamage.h:11
UAfflictionInstanceFloat
Definition:
AfflictionInstanceFloat.h:18
E:
ProjectY
Source
ProjectX
Public
Gameplay
Afflictions
AfflictionInstanceDamage.h
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