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LEAP Documentation 40220
Documentation for the LEAP project
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This is the complete list of members for UWeaponInstanceStatics, including all inherited members.
CorrectedGroundDirection(const FVector &Direction, AProjectXCharacter *Character) | UWeaponInstanceStatics | static |
CreateTightAimBillboard(UObject *WorldContextObject, TSubclassOf< UTightAimWeaponBillboard > TightAimBillboardClass, UWeaponInstance *Weapon, const TArray< FMaterialSpriteElement > &NewElements, const FName Socket) | UWeaponInstanceStatics | static |
GetClosestTarget(AActor *Owner, const FTransform &Origin, const float Range, TArray< TEnumAsByte< EObjectTypeQuery > > ObjectTypes) | UWeaponInstanceStatics | static |
GetClosestTargetInCone(AActor *Owner, const FTransform &ViewTransform, const FTransform &Origin, const float Angle, const float Range, TArray< TEnumAsByte< EObjectTypeQuery > > ObjectTypes) | UWeaponInstanceStatics | static |
GetDirectionAroundCone(FVector const &Direction, float HorizontalConeHalfAngleRad, float VerticalConeHalfAngleRad, const float Degrees) | UWeaponInstanceStatics | static |
GetTargetAngle(const FTransform &Start, const FTransform &Target) | UWeaponInstanceStatics | static |
IsValidTarget(const AActor *Owner, const AActor *Target, const FTransform &FirePoint, bool bCheckVisibility=true, bool bCanHitNeutralTargets=false, bool bUseCustomTraceParams=false, const FCustomTraceParams &CustomTraceParms=FCustomTraceParams()) | UWeaponInstanceStatics | static |
TargetIsWithinAngle(const FTransform &Start, const FTransform &Target, const float MaxAngle) | UWeaponInstanceStatics | static |