LEAP Documentation 40220
Documentation for the LEAP project
UWeaponInstanceStatics Member List

This is the complete list of members for UWeaponInstanceStatics, including all inherited members.

CorrectedGroundDirection(const FVector &Direction, AProjectXCharacter *Character)UWeaponInstanceStaticsstatic
CreateTightAimBillboard(UObject *WorldContextObject, TSubclassOf< UTightAimWeaponBillboard > TightAimBillboardClass, UWeaponInstance *Weapon, const TArray< FMaterialSpriteElement > &NewElements, const FName Socket)UWeaponInstanceStaticsstatic
GetClosestTarget(AActor *Owner, const FTransform &Origin, const float Range, TArray< TEnumAsByte< EObjectTypeQuery > > ObjectTypes)UWeaponInstanceStaticsstatic
GetClosestTargetInCone(AActor *Owner, const FTransform &ViewTransform, const FTransform &Origin, const float Angle, const float Range, TArray< TEnumAsByte< EObjectTypeQuery > > ObjectTypes)UWeaponInstanceStaticsstatic
GetDirectionAroundCone(FVector const &Direction, float HorizontalConeHalfAngleRad, float VerticalConeHalfAngleRad, const float Degrees)UWeaponInstanceStaticsstatic
GetTargetAngle(const FTransform &Start, const FTransform &Target)UWeaponInstanceStaticsstatic
IsValidTarget(const AActor *Owner, const AActor *Target, const FTransform &FirePoint, bool bCheckVisibility=true, bool bCanHitNeutralTargets=false, bool bUseCustomTraceParams=false, const FCustomTraceParams &CustomTraceParms=FCustomTraceParams())UWeaponInstanceStaticsstatic
TargetIsWithinAngle(const FTransform &Start, const FTransform &Target, const float MaxAngle)UWeaponInstanceStaticsstatic