BindChannelSessionHandlers(bool DoBind, IChannelSession &ChannelSession) | UVivoxGameInstance | |
BindLoginSessionHandlers(bool DoBind, ILoginSession &LoginSession) | UVivoxGameInstance | |
bInitialized | UVivoxGameInstance | |
bInitializing | UVivoxGameInstance | |
bLoggedIn | UVivoxGameInstance | |
bLoggingIn | UVivoxGameInstance | |
bRelogging | UVivoxGameInstance | |
Exec(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Out= *GLog) override | UVivoxGameInstance | virtual |
GetChannelSessionForRoster() | UVivoxGameInstance | |
GetParticipantVolume() const | UVivoxGameInstance | |
GetPlatformAccountID() | UVivoxGameInstance | virtual |
GetPlayerStateByVivoxName(const UObject *WorldContextObject, UPARAM(ref) const FString &ID) | UVivoxGameInstance | static |
GetVivoxSafeName(const FString BaseName) | UVivoxGameInstance | static |
GetVivoxSafePlayerName(const FString BaseName) | UVivoxGameInstance | static |
Init() override | UVivoxGameInstance | virtual |
InitBeaconClient(const FOnlineSessionSearchResult &DesiredHost) override | UVivoxGameInstance | virtual |
InitBeaconClientForServerPlayer() override | UVivoxGameInstance | virtual |
InitBeaconHost() override | UVivoxGameInstance | virtual |
Initialize(int logLevel) | UVivoxGameInstance | |
IsInitialized() | UVivoxGameInstance | virtual |
IsLoggedIn() | UVivoxGameInstance | virtual |
IsUsingPushToTalk() const | UVivoxGameInstance | inline |
Join(ChannelType Type, bool IsOpenMic, FString ChannelName) | UVivoxGameInstance | |
JoinVoiceChannels(FString OnlineSessionId, int32 TeamNum=-1) | UVivoxGameInstance | |
JoinVoiceChannels(FString OnlineSessionId, int32 TeamNum, bool bUseOpenMic) | UVivoxGameInstance | |
LeaveVoiceChannel(FVoiceChannelInfo ChannelToLeave) | UVivoxGameInstance | |
LeaveVoiceChannels(FVoiceChannelInfo Exception=FVoiceChannelInfo()) | UVivoxGameInstance | |
LoggedInAccountID | UVivoxGameInstance | |
Login(const FString &PlayerName) | UVivoxGameInstance | |
Logout() | UVivoxGameInstance | |
MultiChanPushToTalk(bool PTTKeyPressed) | UVivoxGameInstance | |
MutePlayerByPlayerState(const class AProjectXPlayerState *PlayerState, bool bToggle) | UVivoxGameInstance | |
OnChannelAudioStateChanged(const IChannelConnectionState &State) | UVivoxGameInstance | |
OnChannelParticipantAdded(const IParticipant &Participant) | UVivoxGameInstance | |
OnChannelParticipantRemoved(const IParticipant &Participant) | UVivoxGameInstance | |
OnChannelParticipantUpdated(const IParticipant &Participant) | UVivoxGameInstance | |
OnChannelTextMessageReceived(const IChannelTextMessage &Message) | UVivoxGameInstance | |
OnChannelTextStateChanged(const IChannelConnectionState &State) | UVivoxGameInstance | |
OnClientTravel(const FString &PendingURL, ETravelType TravelType, bool bIsSeamlessTravel) | UVivoxGameInstance | |
OnLoginSessionStateChanged(LoginState State) | UVivoxGameInstance | |
OnParticipantUpdated | UVivoxGameInstance | |
OnPlayerStateEvent(ASteamBeaconPlayerState *InPlayerState) override | UVivoxGameInstance | protectedvirtual |
OnSteamBeaconHostConnectionFailureEvent() override | UVivoxGameInstance | protectedvirtual |
PartyVoiceChannel | UVivoxGameInstance | |
ReJoinLastKnownSquadChannel() | UVivoxGameInstance | |
RejoinPartyVoiceChannel() | UVivoxGameInstance | |
ReJoinVoiceChannels() | UVivoxGameInstance | |
ReLog() | UVivoxGameInstance | |
Shutdown() override | UVivoxGameInstance | virtual |
Uninitialize() | UVivoxGameInstance | |
Update3DPosition(APawn *Pawn) | UVivoxGameInstance | |
UpdateParticipantVolume(const float Volume) | UVivoxGameInstance | |
UpdatePushToTalk(const bool bNewPushToTalk) | UVivoxGameInstance | |
UVivoxGameInstance() | UVivoxGameInstance | |
VivoxVoiceClient | UVivoxGameInstance | |