LEAP Documentation 40220
Documentation for the LEAP project
UVivoxGameInstance Member List

This is the complete list of members for UVivoxGameInstance, including all inherited members.

BindChannelSessionHandlers(bool DoBind, IChannelSession &ChannelSession)UVivoxGameInstance
BindLoginSessionHandlers(bool DoBind, ILoginSession &LoginSession)UVivoxGameInstance
bInitializedUVivoxGameInstance
bInitializingUVivoxGameInstance
bLoggedInUVivoxGameInstance
bLoggingInUVivoxGameInstance
bReloggingUVivoxGameInstance
Exec(UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Out= *GLog) overrideUVivoxGameInstancevirtual
GetChannelSessionForRoster()UVivoxGameInstance
GetParticipantVolume() constUVivoxGameInstance
GetPlatformAccountID()UVivoxGameInstancevirtual
GetPlayerStateByVivoxName(const UObject *WorldContextObject, UPARAM(ref) const FString &ID)UVivoxGameInstancestatic
GetVivoxSafeName(const FString BaseName)UVivoxGameInstancestatic
GetVivoxSafePlayerName(const FString BaseName)UVivoxGameInstancestatic
Init() overrideUVivoxGameInstancevirtual
InitBeaconClient(const FOnlineSessionSearchResult &DesiredHost) overrideUVivoxGameInstancevirtual
InitBeaconClientForServerPlayer() overrideUVivoxGameInstancevirtual
InitBeaconHost() overrideUVivoxGameInstancevirtual
Initialize(int logLevel)UVivoxGameInstance
IsInitialized()UVivoxGameInstancevirtual
IsLoggedIn()UVivoxGameInstancevirtual
IsUsingPushToTalk() constUVivoxGameInstanceinline
Join(ChannelType Type, bool IsOpenMic, FString ChannelName)UVivoxGameInstance
JoinVoiceChannels(FString OnlineSessionId, int32 TeamNum=-1)UVivoxGameInstance
JoinVoiceChannels(FString OnlineSessionId, int32 TeamNum, bool bUseOpenMic)UVivoxGameInstance
LeaveVoiceChannel(FVoiceChannelInfo ChannelToLeave)UVivoxGameInstance
LeaveVoiceChannels(FVoiceChannelInfo Exception=FVoiceChannelInfo())UVivoxGameInstance
LoggedInAccountIDUVivoxGameInstance
Login(const FString &PlayerName)UVivoxGameInstance
Logout()UVivoxGameInstance
MultiChanPushToTalk(bool PTTKeyPressed)UVivoxGameInstance
MutePlayerByPlayerState(const class AProjectXPlayerState *PlayerState, bool bToggle)UVivoxGameInstance
OnChannelAudioStateChanged(const IChannelConnectionState &State)UVivoxGameInstance
OnChannelParticipantAdded(const IParticipant &Participant)UVivoxGameInstance
OnChannelParticipantRemoved(const IParticipant &Participant)UVivoxGameInstance
OnChannelParticipantUpdated(const IParticipant &Participant)UVivoxGameInstance
OnChannelTextMessageReceived(const IChannelTextMessage &Message)UVivoxGameInstance
OnChannelTextStateChanged(const IChannelConnectionState &State)UVivoxGameInstance
OnClientTravel(const FString &PendingURL, ETravelType TravelType, bool bIsSeamlessTravel)UVivoxGameInstance
OnLoginSessionStateChanged(LoginState State)UVivoxGameInstance
OnParticipantUpdatedUVivoxGameInstance
OnPlayerStateEvent(ASteamBeaconPlayerState *InPlayerState) overrideUVivoxGameInstanceprotectedvirtual
OnSteamBeaconHostConnectionFailureEvent() overrideUVivoxGameInstanceprotectedvirtual
PartyVoiceChannelUVivoxGameInstance
ReJoinLastKnownSquadChannel()UVivoxGameInstance
RejoinPartyVoiceChannel()UVivoxGameInstance
ReJoinVoiceChannels()UVivoxGameInstance
ReLog()UVivoxGameInstance
Shutdown() overrideUVivoxGameInstancevirtual
Uninitialize()UVivoxGameInstance
Update3DPosition(APawn *Pawn)UVivoxGameInstance
UpdateParticipantVolume(const float Volume)UVivoxGameInstance
UpdatePushToTalk(const bool bNewPushToTalk)UVivoxGameInstance
UVivoxGameInstance()UVivoxGameInstance
VivoxVoiceClientUVivoxGameInstance