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LEAP Documentation 40220
Documentation for the LEAP project
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This is the complete list of members for UProjectXGameplayStatics, including all inherited members.
| ActorIsDamageableFrom(AActor *Victim, FVector const &Origin, const TArray< AActor * > &IgnoreActors, ECollisionChannel TraceChannel, FHitResult &OutHitResult, float MaxDistanceAllowed, UPrimitiveComponent *ClosestComponent=nullptr) | UProjectXGameplayStatics | static |
| AddDamageAffliction(AActor *Victim, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) | UProjectXGameplayStatics | static |
| AddOrUpdateBlendableOnTarget(AActor *Target, TScriptInterface< IBlendableInterface > InBlendableObject, float InWeight) | UProjectXGameplayStatics | static |
| ApplyRadialDamageSingle(AActor *Target, float BaseDamage, float MinimumDamage, const FVector &Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< class UDamageType > DamageTypeClass, AActor *DamageCauser, AController *InstigatedByController) | UProjectXGameplayStatics | static |
| CleanupCharacterForServer(ACharacter *Character, bool bRemoveCharacterMesh=true) | UProjectXGameplayStatics | static |
| ClearAllTimersForObject(const UObject *Object) | UProjectXGameplayStatics | static |
| ClearFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
| CopyToClipboard(const FString &ToCopy) | UProjectXGameplayStatics | static |
| CreatePoseableMeshFromMeshComponent(AActor *Owner, USceneComponent *RootComponent, EAttachmentRule AttachmentRules, const TArray< UMeshComponent * > &MeshComponents) | UProjectXGameplayStatics | static |
| FindOrCreateAdvancedUserWidget(const UObject *WorldContextObject, const TSubclassOf< class UAdvancedUserWidget > AdvancedUserWidget, const int32 ZOrder) | UProjectXGameplayStatics | static |
| FindOrSpawnSingleton(const UObject *WorldContextObject) | UProjectXGameplayStatics | inlinestatic |
| GetActionForKey(UObject *WorldContextObject, const FKeyEvent &KeyEvent) | UProjectXGameplayStatics | static |
| GetActionKeyName(const UObject *WorldContextObject, const FName ActionName, const float BindScale=0) | UProjectXGameplayStatics | static |
| GetActionNameForKey(const FKey &Key) | UProjectXGameplayStatics | static |
| GetActorComponents(const UObject *WorldContextObject, const TSubclassOf< UActorComponent > TypeFilter, TArray< UActorComponent * > &Components) | UProjectXGameplayStatics | static |
| GetActorScreenPercentage(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
| GetActorSizeOnScreen(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
| GetActorSizeOnScreenProjection(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
| GetAllAliveTargets(const UObject *WorldContextObject, TArray< AActor * > &TargetableActors, bool bTargetAllies=false) | UProjectXGameplayStatics | static |
| GetAllObjectsImplementingInterface(const UObject *WorldContextObject, TSubclassOf< class UInterface > Interface, TArray< UObject * > &Objects) | UProjectXGameplayStatics | static |
| GetAllObjectsImplementingInterface(const UObject *WorldContextObject, TArray< UObject * > &Objects) | UProjectXGameplayStatics | inlinestatic |
| GetAudioComponentFloatParam(const UAudioComponent *Component, const FName ParamName) | UProjectXGameplayStatics | static |
| GetBranchVersion() | UProjectXGameplayStatics | inlinestatic |
| GetBuildVersion() | UProjectXGameplayStatics | inlinestatic |
| GetCameraFrustumPoints(const UCameraComponent *const Camera) | UProjectXGameplayStatics | static |
| GetClosestPointOnCollision(const AActor *Actor, const FVector &Point, const ECollisionChannel &Channel, FVector &ClosestPoint) | UProjectXGameplayStatics | static |
| GetClosestPointOnCollision(const AActor *Actor, const FVector &Point, const ECollisionChannel &Channel, FVector &ClosestPoint, UPrimitiveComponent **ClosestComponent) | UProjectXGameplayStatics | static |
| GetCurrentlyOpenAdvancedUserWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
| GetDefaultObject(const UClass *Class) | UProjectXGameplayStatics | static |
| GetDeployScreenWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
| GetEnumValueFromString(const FString &Name, FString Value) | UProjectXGameplayStatics | inlinestatic |
| GetEnumValueToString(const FString &Name, TEnum Value) | UProjectXGameplayStatics | inlinestatic |
| GetFBoxFromActorBounds(const AActor *Actor) | UProjectXGameplayStatics | static |
| GetGamepadPlatformKeyIcon(const UObject *WorldContextObject, FName Keyname) | UProjectXGameplayStatics | static |
| GetKeysForAction(UObject *WorldContextObject, FName ActionName, TArray< FInputActionKeyMapping > &Bindings) | UProjectXGameplayStatics | static |
| GetLoadoutMenuWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
| GetPenetrationAdjustment(UWorld const *World, AActor const *TestActor, UPrimitiveComponent const *PrimComp, FTransform const &TestWorldTransform, FVector &OutProposedAdjustment, const TArray< AActor * > &IgnoreActors) | UProjectXGameplayStatics | static |
| GetPlatformKeyIcon(const UObject *WorldContextObject, FName Keyname) | UProjectXGameplayStatics | static |
| GetPlayerAvatar(const FString &PlayerID) | UProjectXGameplayStatics | static |
| GetPlayerID(UPARAM(ref) FUniqueNetIdRepl &NetID) | UProjectXGameplayStatics | static |
| GetPlayerUserName(const FString &PlayerID) | UProjectXGameplayStatics | static |
| GetPostProcessMaterial(class UPostProcessComponent *PostProcess, const int32 Index) | UProjectXGameplayStatics | static |
| GetPostProcessMaterialDynamic(UPostProcessComponent *PostProcess, const int32 Index) | UProjectXGameplayStatics | static |
| GetPostProcessMaterialScalarParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName) | UProjectXGameplayStatics | static |
| GetPostProcessMaterialVectorParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName) | UProjectXGameplayStatics | static |
| GetRandomArrayIndex(const TArray< T > &Array) | UProjectXGameplayStatics | inlinestatic |
| GetRandomPointInActorBounds(const AActor *Actor) | UProjectXGameplayStatics | static |
| GetScaledAnimationTime(const UAnimMontage *Montage, const float Time) | UProjectXGameplayStatics | static |
| GetSocketTransformRelativeToRoot(FName Socket, USkeletalMeshComponent *SkeletalMesh, FTransform &OutTransform) | UProjectXGameplayStatics | static |
| GetTargetsInRadius(const UObject *WorldContextObject, const FVector &StartLocation, float Radius, TArray< AActor * > &Targets) | UProjectXGameplayStatics | static |
| GetUniqueID(const UObject *Object) | UProjectXGameplayStatics | inlinestatic |
| GetValidSpawnLocationAroundTarget(const AProjectXPlayerState *TestInstigator, const AActor *TargetActor, FTransform &OutTransform, int SearchSteps=10, float DistanceFromTarget=1024.f, float UpwardsPlacementOffset=150.f) | UProjectXGameplayStatics | static |
| GetWidgetPath(const UWidget *Widget) | UProjectXGameplayStatics | static |
| HasEnumBitFlag(T Enum, int32 Data) | UProjectXGameplayStatics | inlinestatic |
| HasFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
| InverseLerp(float A, float B, float X, bool bClamped=true) | UProjectXGameplayStatics | static |
| IsAnnouncerSpeaking(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
| IsCDO(const UObject *const Object) | UProjectXGameplayStatics | inlinestatic |
| IsConsolePlatform() | UProjectXGameplayStatics | inlinestatic |
| IsDevBuild() | UProjectXGameplayStatics | inlinestatic |
| IsEditor() | UProjectXGameplayStatics | inlinestatic |
| IsPatchBuild() | UProjectXGameplayStatics | inlinestatic |
| IsPathable(const UObject *WorldContextObject, const FVector &EndPosition, const FVector &StartPosition, TSubclassOf< AActor > NavAgentClass) | UProjectXGameplayStatics | static |
| IsPS4() | UProjectXGameplayStatics | inlinestatic |
| IsReleaseBuild() | UProjectXGameplayStatics | inlinestatic |
| IsShippingBuild() | UProjectXGameplayStatics | inlinestatic |
| IsUsingGamePad(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
| IsValidVersion(int VersionNumberIn, int BranchNumberIn) | UProjectXGameplayStatics | static |
| IsXboxOne() | UProjectXGameplayStatics | inlinestatic |
| KeyMatchesAction(UObject *WorldContextObject, FName ActionName, const FKeyEvent &KeyEvent) | UProjectXGameplayStatics | static |
| MakeDamageEventFromClass(TSubclassOf< UDamageType > DamageType) | UProjectXGameplayStatics | static |
| MakeJSONStringFromInt(FString &Output, const FString &FieldName, int Entry) | UProjectXGameplayStatics | static |
| MakeJSONStringFromString(FString &Output, const FString &FieldName, const FString &Entry) | UProjectXGameplayStatics | static |
| ModifyAmbientCubemapIntensity(APostProcessVolume *PostProcess, float NewValue) | UProjectXGameplayStatics | static |
| ModifyAmbientCubemapTint(APostProcessVolume *PostProcess, FLinearColor NewColor) | UProjectXGameplayStatics | static |
| OpenLevel(const UObject *WorldContextObject, FName LevelName, bool bAbsolute=true, FString Options=FString(TEXT(""))) | UProjectXGameplayStatics | static |
| PlayAnnouncerVoice(const UObject *WorldContextObject, FString const VoiceToPlay) | UProjectXGameplayStatics | static |
| PlayLocalSound(const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, AActor *OwningActor=nullptr) | UProjectXGameplayStatics | static |
| ProjectPointToNavigation(const UObject *WorldContextObject, FVector &Point, TSubclassOf< AActor > NavAgentClass, FVector Extents) | UProjectXGameplayStatics | static |
| PXApplyRadialDamageWithFalloff(const UObject *WorldContextObject, const class UWeaponInstance *WeaponInstance, float BaseDamage, float MinimumDamage, const FVector &Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< class UDamageType > DamageTypeClass, const TArray< AActor * > &IgnoreActors, TArray< AActor * > &OutHitActors, AActor *DamageCauser, AController *InstigatedByController, ECollisionChannel DamagePreventionChannel, bool bActorsInRadiusAsIgnoredActors=true, bool bIgnoreAllies=false) | UProjectXGameplayStatics | static |
| PXTimeSecondsToString(float InSeconds) | UProjectXGameplayStatics | static |
| RemoveBlendableOnTarget(AActor *Target, TScriptInterface< IBlendableInterface > InBlendableObject) | UProjectXGameplayStatics | static |
| ResolveBlackboardKeySelectorToVector(struct FBlackboardKeySelector BlackboardKeySelector, const UBlackboardComponent *BlackboardComponent) | UProjectXGameplayStatics | static |
| ScaleAnimationToTime(UAnimMontage *&Montage, const float Time) | UProjectXGameplayStatics | static |
| SetFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
| SetFocusOnFirstFocuseableChild(class UUserWidget *Widget) | UProjectXGameplayStatics | static |
| SetPostProcessMaterialScalarParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, const float Value) | UProjectXGameplayStatics | static |
| SetPostProcessMaterialVectorParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, const FLinearColor &Value) | UProjectXGameplayStatics | static |
| SetPostProcessTextureParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, UTexture *const Texture) | UProjectXGameplayStatics | static |
| SetTimer(const UObject *WorldContextObject, FTimerDelegate const &InDelegate, const float Time, const bool bLoop=false) | UProjectXGameplayStatics | static |
| Shuffle(TArray< T > &Deck) | UProjectXGameplayStatics | inlinestatic |
| SmoothStep(float A, float B, float X) | UProjectXGameplayStatics | static |
| SortObjects(const TArray< UObject * > &InObjectArray, TArray< UObject * > &ObjectArray, FDelegateSortObject Condition) | UProjectXGameplayStatics | static |
| SpaceText(UPARAM(ref) FText &Text) | UProjectXGameplayStatics | static |
| VRandRange(const FVector &A, const FVector &B) | UProjectXGameplayStatics | static |
| VRandRange2D(const FVector2D &A, const FVector2D &B) | UProjectXGameplayStatics | static |