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LEAP Documentation 40220
Documentation for the LEAP project
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This is the complete list of members for UProjectXGameplayStatics, including all inherited members.
ActorIsDamageableFrom(AActor *Victim, FVector const &Origin, const TArray< AActor * > &IgnoreActors, ECollisionChannel TraceChannel, FHitResult &OutHitResult, float MaxDistanceAllowed, UPrimitiveComponent *ClosestComponent=nullptr) | UProjectXGameplayStatics | static |
AddDamageAffliction(AActor *Victim, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) | UProjectXGameplayStatics | static |
AddOrUpdateBlendableOnTarget(AActor *Target, TScriptInterface< IBlendableInterface > InBlendableObject, float InWeight) | UProjectXGameplayStatics | static |
ApplyRadialDamageSingle(AActor *Target, float BaseDamage, float MinimumDamage, const FVector &Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< class UDamageType > DamageTypeClass, AActor *DamageCauser, AController *InstigatedByController) | UProjectXGameplayStatics | static |
CleanupCharacterForServer(ACharacter *Character, bool bRemoveCharacterMesh=true) | UProjectXGameplayStatics | static |
ClearAllTimersForObject(const UObject *Object) | UProjectXGameplayStatics | static |
ClearFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
CopyToClipboard(const FString &ToCopy) | UProjectXGameplayStatics | static |
CreatePoseableMeshFromMeshComponent(AActor *Owner, USceneComponent *RootComponent, EAttachmentRule AttachmentRules, const TArray< UMeshComponent * > &MeshComponents) | UProjectXGameplayStatics | static |
FindOrCreateAdvancedUserWidget(const UObject *WorldContextObject, const TSubclassOf< class UAdvancedUserWidget > AdvancedUserWidget, const int32 ZOrder) | UProjectXGameplayStatics | static |
FindOrSpawnSingleton(const UObject *WorldContextObject) | UProjectXGameplayStatics | inlinestatic |
GetActionForKey(UObject *WorldContextObject, const FKeyEvent &KeyEvent) | UProjectXGameplayStatics | static |
GetActionKeyName(const UObject *WorldContextObject, const FName ActionName, const float BindScale=0) | UProjectXGameplayStatics | static |
GetActionNameForKey(const FKey &Key) | UProjectXGameplayStatics | static |
GetActorComponents(const UObject *WorldContextObject, const TSubclassOf< UActorComponent > TypeFilter, TArray< UActorComponent * > &Components) | UProjectXGameplayStatics | static |
GetActorScreenPercentage(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
GetActorSizeOnScreen(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
GetActorSizeOnScreenProjection(APlayerController *PlayerController, AActor *Actor, bool bOnlyCollidingComponents, bool bIgnoreQueryOnlyComponents=false) | UProjectXGameplayStatics | static |
GetAllAliveTargets(const UObject *WorldContextObject, TArray< AActor * > &TargetableActors, bool bTargetAllies=false) | UProjectXGameplayStatics | static |
GetAllObjectsImplementingInterface(const UObject *WorldContextObject, TSubclassOf< class UInterface > Interface, TArray< UObject * > &Objects) | UProjectXGameplayStatics | static |
GetAllObjectsImplementingInterface(const UObject *WorldContextObject, TArray< UObject * > &Objects) | UProjectXGameplayStatics | inlinestatic |
GetAudioComponentFloatParam(const UAudioComponent *Component, const FName ParamName) | UProjectXGameplayStatics | static |
GetBranchVersion() | UProjectXGameplayStatics | inlinestatic |
GetBuildVersion() | UProjectXGameplayStatics | inlinestatic |
GetCameraFrustumPoints(const UCameraComponent *const Camera) | UProjectXGameplayStatics | static |
GetClosestPointOnCollision(const AActor *Actor, const FVector &Point, const ECollisionChannel &Channel, FVector &ClosestPoint) | UProjectXGameplayStatics | static |
GetClosestPointOnCollision(const AActor *Actor, const FVector &Point, const ECollisionChannel &Channel, FVector &ClosestPoint, UPrimitiveComponent **ClosestComponent) | UProjectXGameplayStatics | static |
GetCurrentlyOpenAdvancedUserWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
GetDefaultObject(const UClass *Class) | UProjectXGameplayStatics | static |
GetDeployScreenWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
GetEnumValueFromString(const FString &Name, FString Value) | UProjectXGameplayStatics | inlinestatic |
GetEnumValueToString(const FString &Name, TEnum Value) | UProjectXGameplayStatics | inlinestatic |
GetFBoxFromActorBounds(const AActor *Actor) | UProjectXGameplayStatics | static |
GetGamepadPlatformKeyIcon(const UObject *WorldContextObject, FName Keyname) | UProjectXGameplayStatics | static |
GetKeysForAction(UObject *WorldContextObject, FName ActionName, TArray< FInputActionKeyMapping > &Bindings) | UProjectXGameplayStatics | static |
GetLoadoutMenuWidget(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
GetPenetrationAdjustment(UWorld const *World, AActor const *TestActor, UPrimitiveComponent const *PrimComp, FTransform const &TestWorldTransform, FVector &OutProposedAdjustment, const TArray< AActor * > &IgnoreActors) | UProjectXGameplayStatics | static |
GetPlatformKeyIcon(const UObject *WorldContextObject, FName Keyname) | UProjectXGameplayStatics | static |
GetPlayerAvatar(const FString &PlayerID) | UProjectXGameplayStatics | static |
GetPlayerID(UPARAM(ref) FUniqueNetIdRepl &NetID) | UProjectXGameplayStatics | static |
GetPlayerUserName(const FString &PlayerID) | UProjectXGameplayStatics | static |
GetPostProcessMaterial(class UPostProcessComponent *PostProcess, const int32 Index) | UProjectXGameplayStatics | static |
GetPostProcessMaterialDynamic(UPostProcessComponent *PostProcess, const int32 Index) | UProjectXGameplayStatics | static |
GetPostProcessMaterialScalarParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName) | UProjectXGameplayStatics | static |
GetPostProcessMaterialVectorParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName) | UProjectXGameplayStatics | static |
GetRandomArrayIndex(const TArray< T > &Array) | UProjectXGameplayStatics | inlinestatic |
GetRandomPointInActorBounds(const AActor *Actor) | UProjectXGameplayStatics | static |
GetScaledAnimationTime(const UAnimMontage *Montage, const float Time) | UProjectXGameplayStatics | static |
GetSocketTransformRelativeToRoot(FName Socket, USkeletalMeshComponent *SkeletalMesh, FTransform &OutTransform) | UProjectXGameplayStatics | static |
GetTargetsInRadius(const UObject *WorldContextObject, const FVector &StartLocation, float Radius, TArray< AActor * > &Targets) | UProjectXGameplayStatics | static |
GetUniqueID(const UObject *Object) | UProjectXGameplayStatics | inlinestatic |
GetValidSpawnLocationAroundTarget(const AProjectXPlayerState *TestInstigator, const AActor *TargetActor, FTransform &OutTransform, int SearchSteps=10, float DistanceFromTarget=1024.f, float UpwardsPlacementOffset=150.f) | UProjectXGameplayStatics | static |
GetWidgetPath(const UWidget *Widget) | UProjectXGameplayStatics | static |
HasEnumBitFlag(T Enum, int32 Data) | UProjectXGameplayStatics | inlinestatic |
HasFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
InverseLerp(float A, float B, float X, bool bClamped=true) | UProjectXGameplayStatics | static |
IsAnnouncerSpeaking(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
IsCDO(const UObject *const Object) | UProjectXGameplayStatics | inlinestatic |
IsConsolePlatform() | UProjectXGameplayStatics | inlinestatic |
IsDevBuild() | UProjectXGameplayStatics | inlinestatic |
IsEditor() | UProjectXGameplayStatics | inlinestatic |
IsPatchBuild() | UProjectXGameplayStatics | inlinestatic |
IsPathable(const UObject *WorldContextObject, const FVector &EndPosition, const FVector &StartPosition, TSubclassOf< AActor > NavAgentClass) | UProjectXGameplayStatics | static |
IsPS4() | UProjectXGameplayStatics | inlinestatic |
IsReleaseBuild() | UProjectXGameplayStatics | inlinestatic |
IsShippingBuild() | UProjectXGameplayStatics | inlinestatic |
IsUsingGamePad(const UObject *WorldContextObject) | UProjectXGameplayStatics | static |
IsValidVersion(int VersionNumberIn, int BranchNumberIn) | UProjectXGameplayStatics | static |
IsXboxOne() | UProjectXGameplayStatics | inlinestatic |
KeyMatchesAction(UObject *WorldContextObject, FName ActionName, const FKeyEvent &KeyEvent) | UProjectXGameplayStatics | static |
MakeDamageEventFromClass(TSubclassOf< UDamageType > DamageType) | UProjectXGameplayStatics | static |
MakeJSONStringFromInt(FString &Output, const FString &FieldName, int Entry) | UProjectXGameplayStatics | static |
MakeJSONStringFromString(FString &Output, const FString &FieldName, const FString &Entry) | UProjectXGameplayStatics | static |
ModifyAmbientCubemapIntensity(APostProcessVolume *PostProcess, float NewValue) | UProjectXGameplayStatics | static |
ModifyAmbientCubemapTint(APostProcessVolume *PostProcess, FLinearColor NewColor) | UProjectXGameplayStatics | static |
OpenLevel(const UObject *WorldContextObject, FName LevelName, bool bAbsolute=true, FString Options=FString(TEXT(""))) | UProjectXGameplayStatics | static |
PlayAnnouncerVoice(const UObject *WorldContextObject, FString const VoiceToPlay) | UProjectXGameplayStatics | static |
PlayLocalSound(const UObject *WorldContextObject, USoundBase *Sound, float VolumeMultiplier=1.f, float PitchMultiplier=1.f, float StartTime=0.f, USoundConcurrency *ConcurrencySettings=nullptr, AActor *OwningActor=nullptr) | UProjectXGameplayStatics | static |
ProjectPointToNavigation(const UObject *WorldContextObject, FVector &Point, TSubclassOf< AActor > NavAgentClass, FVector Extents) | UProjectXGameplayStatics | static |
PXApplyRadialDamageWithFalloff(const UObject *WorldContextObject, const class UWeaponInstance *WeaponInstance, float BaseDamage, float MinimumDamage, const FVector &Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, TSubclassOf< class UDamageType > DamageTypeClass, const TArray< AActor * > &IgnoreActors, TArray< AActor * > &OutHitActors, AActor *DamageCauser, AController *InstigatedByController, ECollisionChannel DamagePreventionChannel, bool bActorsInRadiusAsIgnoredActors=true, bool bIgnoreAllies=false) | UProjectXGameplayStatics | static |
PXTimeSecondsToString(float InSeconds) | UProjectXGameplayStatics | static |
RemoveBlendableOnTarget(AActor *Target, TScriptInterface< IBlendableInterface > InBlendableObject) | UProjectXGameplayStatics | static |
ResolveBlackboardKeySelectorToVector(struct FBlackboardKeySelector BlackboardKeySelector, const UBlackboardComponent *BlackboardComponent) | UProjectXGameplayStatics | static |
ScaleAnimationToTime(UAnimMontage *&Montage, const float Time) | UProjectXGameplayStatics | static |
SetFlag(int32 &Mask, T Flag) | UProjectXGameplayStatics | inlinestatic |
SetFocusOnFirstFocuseableChild(class UUserWidget *Widget) | UProjectXGameplayStatics | static |
SetPostProcessMaterialScalarParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, const float Value) | UProjectXGameplayStatics | static |
SetPostProcessMaterialVectorParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, const FLinearColor &Value) | UProjectXGameplayStatics | static |
SetPostProcessTextureParameter(UPostProcessComponent *PostProcess, const int32 Index, const FName &ParamName, UTexture *const Texture) | UProjectXGameplayStatics | static |
SetTimer(const UObject *WorldContextObject, FTimerDelegate const &InDelegate, const float Time, const bool bLoop=false) | UProjectXGameplayStatics | static |
Shuffle(TArray< T > &Deck) | UProjectXGameplayStatics | inlinestatic |
SmoothStep(float A, float B, float X) | UProjectXGameplayStatics | static |
SortObjects(const TArray< UObject * > &InObjectArray, TArray< UObject * > &ObjectArray, FDelegateSortObject Condition) | UProjectXGameplayStatics | static |
SpaceText(UPARAM(ref) FText &Text) | UProjectXGameplayStatics | static |
VRandRange(const FVector &A, const FVector &B) | UProjectXGameplayStatics | static |
VRandRange2D(const FVector2D &A, const FVector2D &B) | UProjectXGameplayStatics | static |