LEAP Documentation 40220
Documentation for the LEAP project
UProjectXGameViewportClient Member List

This is the complete list of members for UProjectXGameViewportClient, including all inherited members.

AddHUDBaseWidgetToList(UHUDBasicUserWidget *WidgetToAdd)UProjectXGameViewportClient
AProjectXHUDUProjectXGameViewportClientfriend
AreAnyActiveWidgetsDisablingInput() constUProjectXGameViewportClient
BeginDestroy() overrideUProjectXGameViewportClientprotectedvirtual
BottomFaceButton()UProjectXGameViewportClient
BuildWidgetPoolForWidget(UObject *const WorldContextObject, TSubclassOf< UUserWidget > UserWidget, int32 PoolSize=10)UProjectXGameViewportClientstatic
CanToggleChat() constUProjectXGameViewportClient
CleanViewport()UProjectXGameViewportClient
ClearFade()UProjectXGameViewportClientvirtual
ClearMapTimers()UProjectXGameViewportClient
CloseAllWidgets(const bool bClosedByAnotherWidget=false)UProjectXGameViewportClient
CloseLandingScreen()UProjectXGameViewportClient
CloseMap()UProjectXGameViewportClient
CloseQuickChat()UProjectXGameViewportClient
CreateAdvancedUserWidget(const UObject *WorldContextObject, TSubclassOf< UAdvancedUserWidget > AdvancedUserWidgetClass, const int32 ZOrder)UProjectXGameViewportClientstatic
CreateContextMenu(const TArray< FContextMenuOption > &ContextMenuOptions, const FText Title, const bool bDismissable, const UObject *ContextObject=nullptr)UProjectXGameViewportClient
CreateGlobalMessageDialogue(FContextMenuOption ContextMenuOption1, FContextMenuOption ContextMenuOption2, const FText Title, const FText Message, const bool bDismissable, const UObject *ContextObject=nullptr)UProjectXGameViewportClient
CreateUserWidgetFromPool(UObject *const WorldContextObject, TSubclassOf< UUserWidget > UserWidget)UProjectXGameViewportClientstatic
DeferredOpenMap(float Delay=-1.f)UProjectXGameViewportClient
DeferredOpenMapTimerComplete()UProjectXGameViewportClient
DrawScreenFade(UCanvas *Canvas)UProjectXGameViewportClient
Fade(const float inFadeDuration, const bool bInToBlack, const float inFadeDelay=0.0f, const bool &bInForceFadeToBlack=false)UProjectXGameViewportClientvirtual
FindOrCreateHUDUserWidget(UClass *WidgetClass, const int32 ZOrder)UProjectXGameViewportClient
GetDisplayMesh() constUProjectXGameViewportClient
GetHighestActiveWidget() constUProjectXGameViewportClientinline
GetHighestPriorityActiveWidget() constUProjectXGameViewportClient
GetHUD() constUProjectXGameViewportClient
GetHUDWidgetByClass(TSubclassOf< UUserWidget > WidgetClass) constUProjectXGameViewportClient
GetOrCreateViewportWidget(UClass *WidgetClass, const int32 ZOrder, const bool bDontCreateCopies=false)UProjectXGameViewportClient
GetOwningPlayerController() constUProjectXGameViewportClientprotectedvirtual
GetTooltipWidget()UProjectXGameViewportClient
GetViewportClient(const UObject *WorldContextObject)UProjectXGameViewportClientstatic
GetWidgetByClass(TSubclassOf< UUserWidget > WidgetClass, bool bReturnInheritedClasses=false) constUProjectXGameViewportClient
HasLegalPawn() constUProjectXGameViewportClient
HideScoreboard()UProjectXGameViewportClient
Init(struct FWorldContext &WorldContext, UGameInstance *OwningGameInstance, bool bCreateNewAudioDevice=true) overrideUProjectXGameViewportClientvirtual
InputAxis(FViewport *InViewport, int32 ControllerId, FKey Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad) overrideUProjectXGameViewportClientprotectedvirtual
InputKey(const FInputKeyEventArgs &EventArgs) overrideUProjectXGameViewportClientprotectedvirtual
IsAdvancedUserWidgetActiveByClass(const UObject *WorldContextObject, TSubclassOf< UAdvancedUserWidget > AdvancedUserWidgetClass)UProjectXGameViewportClientstatic
IsDisplayMeshVisible() constUProjectXGameViewportClientinline
IsFading() constUProjectXGameViewportClient
IsPlayerBindingNewButton() constUProjectXGameViewportClientinline
IsUsingGamePad() constUProjectXGameViewportClientinline
KeysRebound()UProjectXGameViewportClientinline
LeftFaceButton()UProjectXGameViewportClient
LevelTravel()UProjectXGameViewportClientvirtual
LogFocusedWidget()UProjectXGameViewportClientprotected
MenuBack()UProjectXGameViewportClient
NavigateBumperLeft()UProjectXGameViewportClient
NavigateBumperRight()UProjectXGameViewportClient
OnDisplayMeshVisibilityChangedEventUProjectXGameViewportClient
OnGamepadStateChangedUProjectXGameViewportClient
OnHighestActiveWidgetChangedUProjectXGameViewportClient
OnViewportKeybindUpdatedEventUProjectXGameViewportClient
OnWidgetDestroyed(UAdvancedUserWidget *Widget)UProjectXGameViewportClient
OpenLandingScreen()UProjectXGameViewportClient
OpenMap()UProjectXGameViewportClient
OpenPostGameScreen()UProjectXGameViewportClient
OpenQuickChat()UProjectXGameViewportClient
PostRender(UCanvas *Canvas) overrideUProjectXGameViewportClientvirtual
ReinitializeViewportClientFade()UProjectXGameViewportClient
ReleaseUserWidgetFromPool(UObject *const WorldContextObject, UUserWidget *const UserWidget)UProjectXGameViewportClientstatic
RemoveAllHUDUserWidgets()UProjectXGameViewportClient
RemoveHUDBaseWidgetFromList(UHUDBasicUserWidget *WidgetToRemove)UProjectXGameViewportClient
RemoveHUDUserWidget(UUserWidget *Widget)UProjectXGameViewportClient
RightFaceButton()UProjectXGameViewportClient
SetPlayerBindingNewButton(const bool bIsPlayerCurrentlyBinding)UProjectXGameViewportClientinline
SetPlayerInputLockingState()UProjectXGameViewportClient
SetUserFocusOnAdvancedUserWidget(UAdvancedUserWidget *Widget)UProjectXGameViewportClient
SetUserFocusOnFirstChild(UUserWidget *Widget)UProjectXGameViewportClient
SetUsingGamepad(bool bToggle)UProjectXGameViewportClientprotected
ShowScoreboard()UProjectXGameViewportClient
Tick(float DeltaTime) overrideUProjectXGameViewportClientvirtual
ToggleAdvancedUserWidget(const UObject *WorldContextObject, UAdvancedUserWidget *AdvancedUserWidgetClass, const EWindowToggleCommand ToggleCommand)UProjectXGameViewportClientstatic
ToggleAdvancedUserWidgetByClass(const UObject *WorldContextObject, TSubclassOf< UAdvancedUserWidget > AdvancedUserWidgetClass, const EWindowToggleCommand ToggleCommand)UProjectXGameViewportClientstatic
ToggleDeathWidget(bool OpenWidget)UProjectXGameViewportClient
ToggleDisplayMesh(bool bToggled)UProjectXGameViewportClient
ToggleEscMenu()UProjectXGameViewportClient
ToggleHUD(bool bToggle)UProjectXGameViewportClient
ToggleKickVoteMenu()UProjectXGameViewportClient
ToggleMap()UProjectXGameViewportClient
ToggleMapVoteMenu()UProjectXGameViewportClient
ToggleSoftwareCursor(const bool bToggle)UProjectXGameViewportClientvirtual
ToggleWidget(UAdvancedUserWidget *UserWidget, const EWindowToggleCommand ToggleCommand, const UObject *ContextObject=nullptr)UProjectXGameViewportClient
ToggleWidgetByClass()UProjectXGameViewportClientinline
ToggleWidgetByClass(TSubclassOf< UAdvancedUserWidget > WidgetClass, EWindowToggleCommand ToggleCommand=EWindowToggleCommand::Toggle)UProjectXGameViewportClient
TooltipWidgetClassUProjectXGameViewportClientprotected
TopFaceButton()UProjectXGameViewportClient
UAdvancedUserWidgetUProjectXGameViewportClientfriend
UProjectXGameInstanceUProjectXGameViewportClientfriend