| AwardLevelUpRewards(const FString &PlayerID, const FString &ClassID, int NewLevel) | UPlayerProgressionManager | |
| bProgressionTablesLoaded | UPlayerProgressionManager | protected |
| GetMatchBonusExperience() const | UPlayerProgressionManager | inline |
| GetMaxLevel(const FString &ClassID) | UPlayerProgressionManager | |
| GetPlayerProgression(const UObject *WorldContextObject) | UPlayerProgressionManager | static |
| GetProgresisonInfo(const FString &ClassID, int Level, FProgressionInfo &ProgressionInfo) const | UPlayerProgressionManager | |
| GetProgressionUnlocks(const FString &ClassID, int CurrentLevel, TArray< UCosmeticAssetBase * > &Unlocks, int &Currency) | UPlayerProgressionManager | |
| Init(UProjectXGameInstance *GameInstance) | UPlayerProgressionManager | |
| LoadFirstMatchRewards() | UPlayerProgressionManager | |
| LoadProgressionTables(const FString &ProgressionTableID, std::string cursor="") | UPlayerProgressionManager | |
| MatchOfTheDayExperience | UPlayerProgressionManager | protected |
| OnNakamaConnected() | UPlayerProgressionManager | |
| OnProgressionInfoLoaded | UPlayerProgressionManager | |
| ProgressionTable | UPlayerProgressionManager | protected |
| ProgressionTableLoadResponse(const FString &ProgressionTableID, std::vector< NAKAMA_NAMESPACE::NStorageObject > FoundProgressionTable) | UPlayerProgressionManager | |
| SortWeaponsByUnlockLevel(UPARAM(ref) const TMap< TSubclassOf< UWeaponInstance >, uint8 > &MapIn, TArray< TSubclassOf< UWeaponInstance > > &SortedWeaponList) | UPlayerProgressionManager | static |