LEAP Documentation 40220
Documentation for the LEAP project
UPlayerProgressionManager Member List

This is the complete list of members for UPlayerProgressionManager, including all inherited members.

AwardLevelUpRewards(const FString &PlayerID, const FString &ClassID, int NewLevel)UPlayerProgressionManager
bProgressionTablesLoadedUPlayerProgressionManagerprotected
GetMatchBonusExperience() constUPlayerProgressionManagerinline
GetMaxLevel(const FString &ClassID)UPlayerProgressionManager
GetPlayerProgression(const UObject *WorldContextObject)UPlayerProgressionManagerstatic
GetProgresisonInfo(const FString &ClassID, int Level, FProgressionInfo &ProgressionInfo) constUPlayerProgressionManager
GetProgressionUnlocks(const FString &ClassID, int CurrentLevel, TArray< UCosmeticAssetBase * > &Unlocks, int &Currency)UPlayerProgressionManager
Init(UProjectXGameInstance *GameInstance)UPlayerProgressionManager
LoadFirstMatchRewards()UPlayerProgressionManager
LoadProgressionTables(const FString &ProgressionTableID, std::string cursor="")UPlayerProgressionManager
MatchOfTheDayExperienceUPlayerProgressionManagerprotected
OnNakamaConnected()UPlayerProgressionManager
OnProgressionInfoLoadedUPlayerProgressionManager
ProgressionTableUPlayerProgressionManagerprotected
ProgressionTableLoadResponse(const FString &ProgressionTableID, std::vector< NAKAMA_NAMESPACE::NStorageObject > FoundProgressionTable)UPlayerProgressionManager
SortWeaponsByUnlockLevel(UPARAM(ref) const TMap< TSubclassOf< UWeaponInstance >, uint8 > &MapIn, TArray< TSubclassOf< UWeaponInstance > > &SortedWeaponList)UPlayerProgressionManagerstatic