AbilityCooldownMultiplier | AProjectXGameState | |
AddNewVip(AProjectXPlayerState *PlayerState, uint8 VIPID, uint8 Team) | AProjectXGameStateVIP | |
AddPickupToWorldList(FWorldPickupInfo &WorldPickupInfo) | AProjectXGameState | |
AddPlayerState(APlayerState *PlayerState) override | AProjectXGameState | virtual |
AltitudeLimitMultiplier | AProjectXGameState | |
bAllowExplosiveDamageOnSelf | AProjectXGameState | |
bCanSpawnInCombat | AProjectXGameState | |
bCanSpawnInPV | AProjectXGameState | |
bDisableBulletMagnetism | AProjectXGameState | |
BeginPlay() override | AProjectXGameState | virtual |
bIsAmmoLimited | AProjectXGameState | |
BroadcastTimer(const float TimerDuration, const uint8 Type) | AProjectXGameState | virtual |
BroadcastTimerStatic(const UObject *const WorldContextObject, const float TimerDuration, const uint8 Type) | AProjectXGameState | static |
bShouldOpenMapOnPlayerStart | AProjectXGameState | |
bShowDeployScreen | AProjectXGameState | |
bUseLandingScreen | AProjectXGameState | |
bUseSpectatorCamOnDeath | AProjectXGameState | |
CanShowDeployScreen() const | AProjectXGameState | inline |
CanSpawnInPV() const | AProjectXGameState | inline |
CheckForActorReplacement(TSubclassOf< AActor > Actor) | AProjectXGameState | virtual |
DashChargeModifier | AProjectXGameState | |
DefeatVO | AProjectXGameState | protected |
DeRegisterSpawnTargetForScoring(AActor *const Target) | AProjectXGameState | |
DeRegisterTargetableActor(AActor *const Targetable) | AProjectXGameState | static |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXGameState | virtual |
ExplosiveDamageMultiplier | AProjectXGameState | |
ExpMultiplier | AProjectXGameState | |
FiveMinutesLeft | AProjectXGameState | protected |
FriendlyFirePercent | AProjectXGameState | |
GenericTimer | AProjectXGameState | protected |
GetActorBoxSphereBounds(const AActor *const Actor) | AProjectXGameState | static |
GetActorColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) const | AProjectXGameState | virtual |
GetAllyColour(const FName &ColourName=NAME_None) const | AProjectXGameState | |
GetEnemyColour(const FName &ColourName=NAME_None) const | AProjectXGameState | |
GetGameStateNoAutoWorldContext(const UObject *WorldContextObject) | AProjectXGameState | static |
GetGameType() const | AProjectXGameState | |
GetGameTypeTextStatic(UObject *const WorldContextObject, EGameType InGameType) | AProjectXGameState | static |
GetMatchElapsedTime() const | AProjectXGameState | inline |
GetMatchElapsedTimeStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
GetMatchEndTime() const | AProjectXGameState | |
GetMatchEndTimestamp() const | AProjectXGameState | inline |
GetMatchLength() const | AProjectXGameState | |
GetMatchLengthStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
GetMatchStartTime() const | AProjectXGameState | inline |
GetMatchTimeRemaining() const | AProjectXGameState | inline |
GetMaxPlayers() const | AProjectXGameState | inline |
GetNeutralColour() const | AProjectXGameState | |
GetNewPickupID() | AProjectXGameState | |
GetNumberOfTeams() const | AProjectXGameState | inline |
GetNumberOfVIPS() const | AProjectXGameStateVIP | |
GetNumPlayersOnTeam(const uint8 Team) const | AProjectXGameState | virtual |
GetPlayerClassList() const | AProjectXGameState | |
GetPlayerClassListStatic(TSubclassOf< AProjectXGameState > GameStateClass) | AProjectXGameState | static |
GetPlayerRespawnDelay(class AController *Controller) const override | AProjectXGameState | virtual |
GetPlayerResult(AProjectXPlayerState *PlayerState) | AProjectXGameState | virtual |
GetPlayersOnTeam(const uint8 Team, TArray< APlayerState * > &Players) const | AProjectXGameState | virtual |
GetPostGameLength() const | AProjectXGameState | |
GetPostGameLineup() | AProjectXGameState | |
GetRedeployRespawnDelay() const | AProjectXGameState | virtual |
GetReviveBeaconGlobalOverride() const | AProjectXGameState | inline |
GetReviveDuration() const | AProjectXGameState | virtual |
GetRevivePromptOverride(const AProjectXPlayerState *Target, const AProjectXPlayerState *ReviveInstigator) const | AProjectXGameState | |
GetServerWorldTimeSecondsStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
GetShouldOpenMapOnPlayerStart() const | AProjectXGameState | inline |
GetSpawnTargetsRegisteredForScoring() const | AProjectXGameState | inline |
GetSquadComponent() const | AProjectXGameState | inline |
GetStartingTicketCount(uint8 Team) const | AProjectXGameState | virtual |
GetTargetableActorsInRadius(const FVector &Location, const float Radius, bool bMustBeAlive=false) | AProjectXGameState | |
GetTargetColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) | AProjectXGameState | static |
GetTargetColourByTeam(const int32 Team, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) | AProjectXGameState | static |
GetTeam(const AActor *Target) const | AProjectXGameState | virtual |
GetTeamName(const AActor *Target) const | AProjectXGameState | virtual |
GetTeamNameByTeam(const int32 Team) const | AProjectXGameState | virtual |
GetTeamNameByTeamStatic(const UObject *WorldContextObject, const int32 Team) | AProjectXGameState | static |
GetTeamNameStatic(const AActor *Target) | AProjectXGameState | static |
GetTeamScores(TArray< FTeamScoreInfo > &OutTeamScores) const | AProjectXGameState | virtual |
GetTeamStatic(const AActor *Target) | AProjectXGameState | static |
GetTeamTicketList() const | AProjectXGameState | inline |
GetTeamTickets(uint8 Team) | AProjectXGameState | |
GetTicketCount(uint8 Team) const | AProjectXGameState | virtual |
GetTimerText() | AProjectXGameState | virtual |
GetTimeUntilMatchStart() const | AProjectXGameState | inline |
GetVehicleRespawnManager() const | AProjectXGameState | inline |
GetVIP(uint8 Team, uint8 ID, FVIP &FoundVIP) | AProjectXGameStateVIP | |
GetVIPByPlayerState(AProjectXPlayerState *PlayerState, FVIP &FoundVIP) const | AProjectXGameStateVIP | |
GetVIPID(AProjectXPlayerState *PlayerState) | AProjectXGameStateVIP | |
GetVIPS(TArray< FTeamVIP > &FoundVIPs) const | AProjectXGameStateVIP | inline |
GetVIPsByTeam(uint8 Team, TArray< FVIP > &FoundPlayerStates) const | AProjectXGameStateVIP | |
GetWinningTeam() const | AProjectXGameState | inline |
GetWorldPickupByID(int32 InID, FWorldPickupInfo &OutWorldPickup) | AProjectXGameState | |
GlobalReviveBeaconOverride | AProjectXGameState | |
GravityMultiplier | AProjectXGameState | |
GrenadeCountModifier | AProjectXGameState | |
GroundSpeedMultiplier | AProjectXGameState | |
HandleMatchHasEnded() override | AProjectXGameState | virtual |
HandleMatchWarmupEnded() override | AProjectXGameStateVIP | virtual |
HasMatchStartedStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
HeadshotDamageMultiplier | AProjectXGameState | |
HookshotDistanceMultiplier | AProjectXGameState | |
HookshotSpeedMultiplier | AProjectXGameState | |
InitializeGameState(AProjectXGameMode *GameMode) | AProjectXGameState | virtual |
IsAlly(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
IsAlly(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
IsAllyByTeam(const UObject *WorldContextObject, const int32 Team, const AActor *EventInstigator) | AProjectXGameState | static |
IsEnemy(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
IsEnemy(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
IsInWarmUp() const | AProjectXGameState | |
IsMatchInProgress() const override | AProjectXGameState | virtual |
IsNeutral(const AActor *Target) const | AProjectXGameState | virtual |
IsNeutral(const UObject *WorldContextObject, const AActor *Target) | AProjectXGameState | static |
IsNeutralByTeam(const int32 Team) | AProjectXGameState | static |
IsSquadMate(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
IsSquadMate(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
MatchStart | AProjectXGameState | protected |
MatchStartVIP | AProjectXGameStateVIP | protected |
ModifyDamage(AActor *Target, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AProjectXGameState | virtual |
Octree | AProjectXGameState | static |
OnBotKilled | AProjectXGameState | |
OnBotSpawned | AProjectXGameState | |
OneMinutesLeft | AProjectXGameState | protected |
OnKilled | AProjectXGameState | |
OnKillFeedUpdate | AProjectXGameState | |
OnMatchStarted | AProjectXGameState | |
OnMatchStateChanged | AProjectXGameState | |
OnPlayerPawnSpawned(AProjectXCharacter *Character) | AProjectXGameState | |
OnPlayerStateAdded | AProjectXGameState | |
OnPlayerStateRemoved | AProjectXGameState | |
OnRep_GenericTimer() | AProjectXGameState | |
OnRep_MatchState() override | AProjectXGameState | virtual |
OnRep_TeamTicketList() | AProjectXGameState | |
OnRep_VIPInfo() | AProjectXGameStateVIP | |
OnRep_WelcomeMessage() | AProjectXGameState | |
OnRep_WinningTeam() | AProjectXGameState | protected |
OnServerBroadcastMarkedLocationRecieved | AProjectXGameState | |
OnServerBroadcastMarkedLocationRemoved | AProjectXGameState | |
OnTeamScoreChanged() | AProjectXGameState | virtual |
OnTeamScoresChanged | AProjectXGameState | |
OnTeamTicketsChanged | AProjectXGameState | |
OnTimerStart | AProjectXGameState | |
OnTrackableActorAdded | AProjectXGameState | |
OnUltimateEvent | AProjectXGameState | |
OnVipsUpdatedEvent | AProjectXGameStateVIP | |
OnWelcomeMessageChanged | AProjectXGameState | |
OnWinningTeamSetEvent | AProjectXGameState | |
PlayerClassListOverride | AProjectXGameState | |
PreviousTeamTicketList | AProjectXGameState | protected |
RedeployRespawnDelayOverride | AProjectXGameState | |
RegisterSpawnTargetForScoring(AActor *const Target) | AProjectXGameState | |
RegisterTargetableActor(AActor *const Targetable) | AProjectXGameState | static |
RemovePickupFromWorldList(int32 InID) | AProjectXGameState | |
RemovePlayerState(APlayerState *PlayerState) override | AProjectXGameState | virtual |
RespawnDelayOverride | AProjectXGameState | |
SetWelcomeMessage(const FString &NewWelcomeMessage) | AProjectXGameState | |
SetWinningTeam(int32 Team) | AProjectXGameState | |
SpawnTargetsRegisteredForScoring | AProjectXGameState | protected |
SquadComponent | AProjectXGameState | protected |
StateChangedActors | AProjectXGameState | |
StopBroadcastedTimerStatic(const UObject *const WorldContextObject) | AProjectXGameState | static |
StopTimer() | AProjectXGameState | virtual |
TargetableOctreeElements | AProjectXGameState | static |
TeamTicketList | AProjectXGameState | protected |
TenSecondsLeft | AProjectXGameState | protected |
Tick(float DeltaSeconds) override | AProjectXGameState | virtual |
UltimateChargeRateMultiplier | AProjectXGameState | |
UltimateDamageMultiplier | AProjectXGameState | |
UpdateGameTimer() | AProjectXGameState | |
UpdateTeamTickets(uint8 Team, int32 Amount=1, bool bOverride=false) | AProjectXGameState | |
UsesLandingScreen() const | AProjectXGameState | inline |
VehicleRespawnManager | AProjectXGameState | protected |
VictoryVO | AProjectXGameState | protected |
VIPDefeated(AProjectXPlayerState *PlayerState) | AProjectXGameStateVIP | |
VIPEvent | AProjectXGameStateVIP | |
VIPS | AProjectXGameStateVIP | protected |
WeaponDamageMultiplier | AProjectXGameState | |
WeaponSpreadMultiplier | AProjectXGameState | |
WorldPickupID | AProjectXGameState | protected |
WorldPickups | AProjectXGameState | protected |