| AbilityCooldownMultiplier | AProjectXGameState | |
| AddPickupToWorldList(FWorldPickupInfo &WorldPickupInfo) | AProjectXGameState | |
| AddPlayerState(APlayerState *PlayerState) override | AProjectXGameState | virtual |
| AltitudeLimitMultiplier | AProjectXGameState | |
| AProjectXGameStateAssault() | AProjectXGameStateAssault | |
| AssaultPhase | AProjectXGameStateAssault | protected |
| AssaultPoints | AProjectXGameStateAssault | protected |
| AssaultPointsChanged() | AProjectXGameStateAssault | |
| bAllowExplosiveDamageOnSelf | AProjectXGameState | |
| bCanSpawnInCombat | AProjectXGameState | |
| bCanSpawnInPV | AProjectXGameState | |
| bDisableBulletMagnetism | AProjectXGameState | |
| BeginPlay() override | AProjectXGameState | virtual |
| bIsAmmoLimited | AProjectXGameState | |
| BroadcastTimer(const float TimerDuration, const uint8 Type) | AProjectXGameState | virtual |
| BroadcastTimerStatic(const UObject *const WorldContextObject, const float TimerDuration, const uint8 Type) | AProjectXGameState | static |
| bShouldOpenMapOnPlayerStart | AProjectXGameState | |
| bShowDeployScreen | AProjectXGameState | |
| bUseLandingScreen | AProjectXGameState | |
| bUseSpectatorCamOnDeath | AProjectXGameState | |
| CanShowDeployScreen() const | AProjectXGameState | inline |
| CanSpawnInPV() const | AProjectXGameState | inline |
| CheckForActorReplacement(TSubclassOf< AActor > Actor) | AProjectXGameState | virtual |
| DashChargeModifier | AProjectXGameState | |
| DefeatVO | AProjectXGameState | protected |
| DeRegisterSpawnTargetForScoring(AActor *const Target) | AProjectXGameState | |
| DeRegisterTargetableActor(AActor *const Targetable) | AProjectXGameState | static |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXGameState | virtual |
| ExplosiveDamageMultiplier | AProjectXGameState | |
| ExpMultiplier | AProjectXGameState | |
| FiveMinutesLeft | AProjectXGameState | protected |
| FriendlyFirePercent | AProjectXGameState | |
| GenericTimer | AProjectXGameState | protected |
| GetActiveAssaultPoints(TArray< AAssaultPoint * > &ActivePoints) const | AProjectXGameStateAssault | |
| GetActorBoxSphereBounds(const AActor *const Actor) | AProjectXGameState | static |
| GetActorColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) const | AProjectXGameState | virtual |
| GetAllyColour(const FName &ColourName=NAME_None) const | AProjectXGameState | |
| GetAssaultPhase() const | AProjectXGameStateAssault | inline |
| GetAssaultPoints() const | AProjectXGameStateAssault | inline |
| GetAssaultTeamInfos() | AProjectXGameStateAssault | inline |
| GetEnemyColour(const FName &ColourName=NAME_None) const | AProjectXGameState | |
| GetGameStateNoAutoWorldContext(const UObject *WorldContextObject) | AProjectXGameState | static |
| GetGameType() const | AProjectXGameState | |
| GetGameTypeTextStatic(UObject *const WorldContextObject, EGameType InGameType) | AProjectXGameState | static |
| GetMatchElapsedTime() const | AProjectXGameState | inline |
| GetMatchElapsedTimeStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
| GetMatchEndTime() const | AProjectXGameState | |
| GetMatchEndTimestamp() const | AProjectXGameState | inline |
| GetMatchLength() const | AProjectXGameState | |
| GetMatchLengthStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
| GetMatchStartTime() const | AProjectXGameState | inline |
| GetMatchTimeRemaining() const | AProjectXGameState | inline |
| GetMaxPlayers() const | AProjectXGameState | inline |
| GetNeutralColour() const | AProjectXGameState | |
| GetNewPickupID() | AProjectXGameState | |
| GetNumberOfTeams() const | AProjectXGameState | inline |
| GetNumPlayersOnTeam(const uint8 Team) const | AProjectXGameState | virtual |
| GetPlayerClassList() const | AProjectXGameState | |
| GetPlayerClassListStatic(TSubclassOf< AProjectXGameState > GameStateClass) | AProjectXGameState | static |
| GetPlayerRespawnDelay(class AController *Controller) const override | AProjectXGameState | virtual |
| GetPlayerResult(AProjectXPlayerState *PlayerState) | AProjectXGameState | virtual |
| GetPlayersOnTeam(const uint8 Team, TArray< APlayerState * > &Players) const | AProjectXGameState | virtual |
| GetPostGameLength() const | AProjectXGameState | |
| GetPostGameLineup() | AProjectXGameState | |
| GetPreviousAssaultPhase() const | AProjectXGameStateAssault | inline |
| GetRedeployRespawnDelay() const | AProjectXGameState | virtual |
| GetReviveBeaconGlobalOverride() const | AProjectXGameState | inline |
| GetReviveDuration() const | AProjectXGameState | virtual |
| GetRevivePromptOverride(const AProjectXPlayerState *Target, const AProjectXPlayerState *ReviveInstigator) const | AProjectXGameState | |
| GetRoleFromTeamStatic(const UObject *WorldContextObject, const uint8 TeamID) | AProjectXGameStateAssault | static |
| GetServerWorldTimeSecondsStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
| GetShouldOpenMapOnPlayerStart() const | AProjectXGameState | inline |
| GetSpawnTargetsRegisteredForScoring() const | AProjectXGameState | inline |
| GetSquadComponent() const | AProjectXGameState | inline |
| GetStartingTicketCount(uint8 Team) const | AProjectXGameState | virtual |
| GetTargetableActorsInRadius(const FVector &Location, const float Radius, bool bMustBeAlive=false) | AProjectXGameState | |
| GetTargetColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) | AProjectXGameState | static |
| GetTargetColourByTeam(const int32 Team, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) | AProjectXGameState | static |
| GetTeam(const AActor *Target) const | AProjectXGameState | virtual |
| GetTeamByRole(EAssaultRole AssaultRole) const | AProjectXGameStateAssault | |
| GetTeamName(const AActor *Target) const | AProjectXGameState | virtual |
| GetTeamNameByTeam(const int32 Team) const | AProjectXGameState | virtual |
| GetTeamNameByTeamStatic(const UObject *WorldContextObject, const int32 Team) | AProjectXGameState | static |
| GetTeamNameStatic(const AActor *Target) | AProjectXGameState | static |
| GetTeamRoleStatic(const AActor *Target) | AProjectXGameStateAssault | static |
| GetTeamScores(TArray< FTeamScoreInfo > &OutTeamScores) const | AProjectXGameState | virtual |
| GetTeamStatic(const AActor *Target) | AProjectXGameState | static |
| GetTeamTicketList() const | AProjectXGameState | inline |
| GetTeamTickets(uint8 Team) | AProjectXGameState | |
| GetTicketCount(uint8 Team) const | AProjectXGameState | virtual |
| GetTimerText() | AProjectXGameState | virtual |
| GetTimeUntilMatchStart() const | AProjectXGameState | inline |
| GetVehicleRespawnManager() const | AProjectXGameState | inline |
| GetWinningTeam() const | AProjectXGameState | inline |
| GetWorldPickupByID(int32 InID, FWorldPickupInfo &OutWorldPickup) | AProjectXGameState | |
| GlobalReviveBeaconOverride | AProjectXGameState | |
| GravityMultiplier | AProjectXGameState | |
| GrenadeCountModifier | AProjectXGameState | |
| GroundSpeedMultiplier | AProjectXGameState | |
| HandleMatchHasEnded() override | AProjectXGameState | virtual |
| HandleMatchWarmupEnded() override | AProjectXGameStateAssault | virtual |
| HasMatchStartedStatic(const UObject *WorldContextObject) | AProjectXGameState | static |
| HeadshotDamageMultiplier | AProjectXGameState | |
| HookshotDistanceMultiplier | AProjectXGameState | |
| HookshotSpeedMultiplier | AProjectXGameState | |
| InitializeGameState(AProjectXGameMode *GameMode) override | AProjectXGameStateAssault | virtual |
| IsAlly(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
| IsAlly(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
| IsAllyByTeam(const UObject *WorldContextObject, const int32 Team, const AActor *EventInstigator) | AProjectXGameState | static |
| IsEnemy(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
| IsEnemy(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
| IsInWarmUp() const | AProjectXGameState | |
| IsMatchInProgress() const override | AProjectXGameState | virtual |
| IsNeutral(const AActor *Target) const | AProjectXGameState | virtual |
| IsNeutral(const UObject *WorldContextObject, const AActor *Target) | AProjectXGameState | static |
| IsNeutralByTeam(const int32 Team) | AProjectXGameState | static |
| IsSquadMate(const AActor *Target, const AActor *EventInstigator) const | AProjectXGameState | virtual |
| IsSquadMate(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator) | AProjectXGameState | static |
| MatchStart | AProjectXGameState | protected |
| MatchStartAssaultAttackers | AProjectXGameStateAssault | protected |
| MatchStartAssaultDefenders | AProjectXGameStateAssault | protected |
| ModifyDamage(AActor *Target, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser) | AProjectXGameState | virtual |
| Octree | AProjectXGameState | static |
| OnAssaultPointEvent | AProjectXGameStateAssault | |
| OnAssaultPointsChanged | AProjectXGameStateAssault | |
| OnBotKilled | AProjectXGameState | |
| OnBotSpawned | AProjectXGameState | |
| OneMinutesLeft | AProjectXGameState | protected |
| OnKilled | AProjectXGameState | |
| OnKillFeedUpdate | AProjectXGameState | |
| OnMatchStarted | AProjectXGameState | |
| OnMatchStateChanged | AProjectXGameState | |
| OnPhaseChangedEvent | AProjectXGameStateAssault | |
| OnPlayerPawnSpawned(AProjectXCharacter *Character) | AProjectXGameState | |
| OnPlayerStateAdded | AProjectXGameState | |
| OnPlayerStateRemoved | AProjectXGameState | |
| OnRep_AssaultPoints() | AProjectXGameStateAssault | protectedvirtual |
| OnRep_AssaultRoles() | AProjectXGameStateAssault | protectedvirtual |
| OnRep_GenericTimer() | AProjectXGameState | |
| OnRep_MatchState() override | AProjectXGameState | virtual |
| OnRep_Phase(int32 PreviousAssaultPhase) | AProjectXGameStateAssault | protectedvirtual |
| OnRep_TeamTicketList() | AProjectXGameState | |
| OnRep_WelcomeMessage() | AProjectXGameState | |
| OnRep_WinningTeam() | AProjectXGameState | protected |
| OnServerBroadcastMarkedLocationRecieved | AProjectXGameState | |
| OnServerBroadcastMarkedLocationRemoved | AProjectXGameState | |
| OnTeamRolesChanged | AProjectXGameStateAssault | |
| OnTeamScoreChanged() | AProjectXGameState | virtual |
| OnTeamScoresChanged | AProjectXGameState | |
| OnTeamTicketsChanged | AProjectXGameState | |
| OnTimerStart | AProjectXGameState | |
| OnTrackableActorAdded | AProjectXGameState | |
| OnUltimateEvent | AProjectXGameState | |
| OnWelcomeMessageChanged | AProjectXGameState | |
| OnWinningTeamSetEvent | AProjectXGameState | |
| PlayerClassListOverride | AProjectXGameState | |
| PreviousPhase | AProjectXGameStateAssault | protected |
| PreviousTeamTicketList | AProjectXGameState | protected |
| RedeployRespawnDelayOverride | AProjectXGameState | |
| RegisterSpawnTargetForScoring(AActor *const Target) | AProjectXGameState | |
| RegisterTargetableActor(AActor *const Targetable) | AProjectXGameState | static |
| RemovePickupFromWorldList(int32 InID) | AProjectXGameState | |
| RemovePlayerState(APlayerState *PlayerState) override | AProjectXGameState | virtual |
| RespawnDelayOverride | AProjectXGameState | |
| SaveAssaultPoints(const TArray< AAssaultPoint * > &Points) | AProjectXGameStateAssault | |
| SetWelcomeMessage(const FString &NewWelcomeMessage) | AProjectXGameState | |
| SetWinningTeam(int32 Team) | AProjectXGameState | |
| SpawnTargetsRegisteredForScoring | AProjectXGameState | protected |
| SquadComponent | AProjectXGameState | protected |
| StateChangedActors | AProjectXGameState | |
| StopBroadcastedTimerStatic(const UObject *const WorldContextObject) | AProjectXGameState | static |
| StopTimer() | AProjectXGameState | virtual |
| TargetableOctreeElements | AProjectXGameState | static |
| TeamInfos | AProjectXGameStateAssault | protected |
| TeamTicketList | AProjectXGameState | protected |
| TenSecondsLeft | AProjectXGameState | protected |
| Tick(float DeltaSeconds) override | AProjectXGameState | virtual |
| UltimateChargeRateMultiplier | AProjectXGameState | |
| UltimateDamageMultiplier | AProjectXGameState | |
| UpdateAssaultPhase(int32 NewAssaultPhase) | AProjectXGameStateAssault | |
| UpdateGameTimer() | AProjectXGameState | |
| UpdateTeamTickets(uint8 Team, int32 Amount=1, bool bOverride=false) | AProjectXGameState | |
| UsesLandingScreen() const | AProjectXGameState | inline |
| VehicleRespawnManager | AProjectXGameState | protected |
| VictoryVO | AProjectXGameState | protected |
| WeaponDamageMultiplier | AProjectXGameState | |
| WeaponSpreadMultiplier | AProjectXGameState | |
| WorldPickupID | AProjectXGameState | protected |
| WorldPickups | AProjectXGameState | protected |