LEAP Documentation 40220
Documentation for the LEAP project
AProjectXGameState Member List

This is the complete list of members for AProjectXGameState, including all inherited members.

AbilityCooldownMultiplierAProjectXGameState
AddPickupToWorldList(FWorldPickupInfo &WorldPickupInfo)AProjectXGameState
AddPlayerState(APlayerState *PlayerState) overrideAProjectXGameStatevirtual
AltitudeLimitMultiplierAProjectXGameState
AProjectXGameModeAProjectXGameStatefriend
bAllowExplosiveDamageOnSelfAProjectXGameState
bCanSpawnInCombatAProjectXGameState
bCanSpawnInPVAProjectXGameState
bDisableBulletMagnetismAProjectXGameState
BeginPlay() overrideAProjectXGameStatevirtual
bIsAmmoLimitedAProjectXGameState
BroadcastTimer(const float TimerDuration, const uint8 Type)AProjectXGameStatevirtual
BroadcastTimerStatic(const UObject *const WorldContextObject, const float TimerDuration, const uint8 Type)AProjectXGameStatestatic
bShouldOpenMapOnPlayerStartAProjectXGameState
bShowDeployScreenAProjectXGameState
bUseLandingScreenAProjectXGameState
bUseSpectatorCamOnDeathAProjectXGameState
CanShowDeployScreen() constAProjectXGameStateinline
CanSpawnInPV() constAProjectXGameStateinline
CheckForActorReplacement(TSubclassOf< AActor > Actor)AProjectXGameStatevirtual
DashChargeModifierAProjectXGameState
DefeatVOAProjectXGameStateprotected
DeRegisterSpawnTargetForScoring(AActor *const Target)AProjectXGameState
DeRegisterTargetableActor(AActor *const Targetable)AProjectXGameStatestatic
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectXGameStatevirtual
ExplosiveDamageMultiplierAProjectXGameState
ExpMultiplierAProjectXGameState
FiveMinutesLeftAProjectXGameStateprotected
FriendlyFirePercentAProjectXGameState
GenericTimerAProjectXGameStateprotected
GetActorBoxSphereBounds(const AActor *const Actor)AProjectXGameStatestatic
GetActorColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor) constAProjectXGameStatevirtual
GetAllyColour(const FName &ColourName=NAME_None) constAProjectXGameState
GetEnemyColour(const FName &ColourName=NAME_None) constAProjectXGameState
GetGameStateNoAutoWorldContext(const UObject *WorldContextObject)AProjectXGameStatestatic
GetGameType() constAProjectXGameState
GetGameTypeTextStatic(UObject *const WorldContextObject, EGameType InGameType)AProjectXGameStatestatic
GetMatchElapsedTime() constAProjectXGameStateinline
GetMatchElapsedTimeStatic(const UObject *WorldContextObject)AProjectXGameStatestatic
GetMatchEndTime() constAProjectXGameState
GetMatchEndTimestamp() constAProjectXGameStateinline
GetMatchLength() constAProjectXGameState
GetMatchLengthStatic(const UObject *WorldContextObject)AProjectXGameStatestatic
GetMatchStartTime() constAProjectXGameStateinline
GetMatchTimeRemaining() constAProjectXGameStateinline
GetMaxPlayers() constAProjectXGameStateinline
GetNeutralColour() constAProjectXGameState
GetNewPickupID()AProjectXGameState
GetNumberOfTeams() constAProjectXGameStateinline
GetNumPlayersOnTeam(const uint8 Team) constAProjectXGameStatevirtual
GetPlayerClassList() constAProjectXGameState
GetPlayerClassListStatic(TSubclassOf< AProjectXGameState > GameStateClass)AProjectXGameStatestatic
GetPlayerRespawnDelay(class AController *Controller) const overrideAProjectXGameStatevirtual
GetPlayerResult(AProjectXPlayerState *PlayerState)AProjectXGameStatevirtual
GetPlayersOnTeam(const uint8 Team, TArray< APlayerState * > &Players) constAProjectXGameStatevirtual
GetPostGameLength() constAProjectXGameState
GetPostGameLineup()AProjectXGameState
GetRedeployRespawnDelay() constAProjectXGameStatevirtual
GetReviveBeaconGlobalOverride() constAProjectXGameStateinline
GetReviveDuration() constAProjectXGameStatevirtual
GetRevivePromptOverride(const AProjectXPlayerState *Target, const AProjectXPlayerState *ReviveInstigator) constAProjectXGameState
GetServerWorldTimeSecondsStatic(const UObject *WorldContextObject)AProjectXGameStatestatic
GetShouldOpenMapOnPlayerStart() constAProjectXGameStateinline
GetSpawnTargetsRegisteredForScoring() constAProjectXGameStateinline
GetSquadComponent() constAProjectXGameStateinline
GetStartingTicketCount(uint8 Team) constAProjectXGameStatevirtual
GetTargetableActorsInRadius(const FVector &Location, const float Radius, bool bMustBeAlive=false)AProjectXGameState
GetTargetColour(const AActor *Target, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor)AProjectXGameStatestatic
GetTargetColourByTeam(const int32 Team, const FName &ColourName, const AActor *EventInstigator, FLinearColor &LinearColor)AProjectXGameStatestatic
GetTeam(const AActor *Target) constAProjectXGameStatevirtual
GetTeamName(const AActor *Target) constAProjectXGameStatevirtual
GetTeamNameByTeam(const int32 Team) constAProjectXGameStatevirtual
GetTeamNameByTeamStatic(const UObject *WorldContextObject, const int32 Team)AProjectXGameStatestatic
GetTeamNameStatic(const AActor *Target)AProjectXGameStatestatic
GetTeamScores(TArray< FTeamScoreInfo > &OutTeamScores) constAProjectXGameStatevirtual
GetTeamStatic(const AActor *Target)AProjectXGameStatestatic
GetTeamTicketList() constAProjectXGameStateinline
GetTeamTickets(uint8 Team)AProjectXGameState
GetTicketCount(uint8 Team) constAProjectXGameStatevirtual
GetTimerText()AProjectXGameStatevirtual
GetTimeUntilMatchStart() constAProjectXGameStateinline
GetVehicleRespawnManager() constAProjectXGameStateinline
GetWinningTeam() constAProjectXGameStateinline
GetWorldPickupByID(int32 InID, FWorldPickupInfo &OutWorldPickup)AProjectXGameState
GlobalReviveBeaconOverrideAProjectXGameState
GravityMultiplierAProjectXGameState
GrenadeCountModifierAProjectXGameState
GroundSpeedMultiplierAProjectXGameState
HandleMatchHasEnded() overrideAProjectXGameStatevirtual
HandleMatchWarmupEnded()AProjectXGameStatevirtual
HasMatchStartedStatic(const UObject *WorldContextObject)AProjectXGameStatestatic
HeadshotDamageMultiplierAProjectXGameState
HookshotDistanceMultiplierAProjectXGameState
HookshotSpeedMultiplierAProjectXGameState
InitializeGameState(AProjectXGameMode *GameMode)AProjectXGameStatevirtual
IsAlly(const AActor *Target, const AActor *EventInstigator) constAProjectXGameStatevirtual
IsAlly(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator)AProjectXGameStatestatic
IsAllyByTeam(const UObject *WorldContextObject, const int32 Team, const AActor *EventInstigator)AProjectXGameStatestatic
IsEnemy(const AActor *Target, const AActor *EventInstigator) constAProjectXGameStatevirtual
IsEnemy(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator)AProjectXGameStatestatic
IsInWarmUp() constAProjectXGameState
IsMatchInProgress() const overrideAProjectXGameStatevirtual
IsNeutral(const AActor *Target) constAProjectXGameStatevirtual
IsNeutral(const UObject *WorldContextObject, const AActor *Target)AProjectXGameStatestatic
IsNeutralByTeam(const int32 Team)AProjectXGameStatestatic
IsSquadMate(const AActor *Target, const AActor *EventInstigator) constAProjectXGameStatevirtual
IsSquadMate(const UObject *WorldContextObject, const AActor *Target, const AActor *EventInstigator)AProjectXGameStatestatic
MatchStartAProjectXGameStateprotected
ModifyDamage(AActor *Target, float Damage, struct FDamageEvent const &DamageEvent, AController *EventInstigator, AActor *DamageCauser)AProjectXGameStatevirtual
OctreeAProjectXGameStatestatic
OnBotKilledAProjectXGameState
OnBotSpawnedAProjectXGameState
OneMinutesLeftAProjectXGameStateprotected
OnKilledAProjectXGameState
OnKillFeedUpdateAProjectXGameState
OnMatchStartedAProjectXGameState
OnMatchStateChangedAProjectXGameState
OnPlayerPawnSpawned(AProjectXCharacter *Character)AProjectXGameState
OnPlayerStateAddedAProjectXGameState
OnPlayerStateRemovedAProjectXGameState
OnRep_GenericTimer()AProjectXGameState
OnRep_MatchState() overrideAProjectXGameStatevirtual
OnRep_TeamTicketList()AProjectXGameState
OnRep_WelcomeMessage()AProjectXGameState
OnRep_WinningTeam()AProjectXGameStateprotected
OnServerBroadcastMarkedLocationRecievedAProjectXGameState
OnServerBroadcastMarkedLocationRemovedAProjectXGameState
OnTeamScoreChanged()AProjectXGameStatevirtual
OnTeamScoresChangedAProjectXGameState
OnTeamTicketsChangedAProjectXGameState
OnTimerStartAProjectXGameState
OnTrackableActorAddedAProjectXGameState
OnUltimateEventAProjectXGameState
OnWelcomeMessageChangedAProjectXGameState
OnWinningTeamSetEventAProjectXGameState
PlayerClassListOverrideAProjectXGameState
PreviousTeamTicketListAProjectXGameStateprotected
RedeployRespawnDelayOverrideAProjectXGameState
RegisterSpawnTargetForScoring(AActor *const Target)AProjectXGameState
RegisterTargetableActor(AActor *const Targetable)AProjectXGameStatestatic
RemovePickupFromWorldList(int32 InID)AProjectXGameState
RemovePlayerState(APlayerState *PlayerState) overrideAProjectXGameStatevirtual
RespawnDelayOverrideAProjectXGameState
SetWelcomeMessage(const FString &NewWelcomeMessage)AProjectXGameState
SetWinningTeam(int32 Team)AProjectXGameState
SpawnTargetsRegisteredForScoringAProjectXGameStateprotected
SquadComponentAProjectXGameStateprotected
StateChangedActorsAProjectXGameState
StopBroadcastedTimerStatic(const UObject *const WorldContextObject)AProjectXGameStatestatic
StopTimer()AProjectXGameStatevirtual
TargetableOctreeElementsAProjectXGameStatestatic
TeamTicketListAProjectXGameStateprotected
TenSecondsLeftAProjectXGameStateprotected
Tick(float DeltaSeconds) overrideAProjectXGameStatevirtual
UltimateChargeRateMultiplierAProjectXGameState
UltimateDamageMultiplierAProjectXGameState
UpdateGameTimer()AProjectXGameState
UpdateTeamTickets(uint8 Team, int32 Amount=1, bool bOverride=false)AProjectXGameState
UsesLandingScreen() constAProjectXGameStateinline
VehicleRespawnManagerAProjectXGameStateprotected
VictoryVOAProjectXGameStateprotected
WeaponDamageMultiplierAProjectXGameState
WeaponSpreadMultiplierAProjectXGameState
WorldPickupIDAProjectXGameStateprotected
WorldPickupsAProjectXGameStateprotected