LEAP Documentation 40220
Documentation for the LEAP project
AProjectXGameModeTeamDeathmatch Member List

This is the complete list of members for AProjectXGameModeTeamDeathmatch, including all inherited members.

AreLoadoutsEnabled() constAProjectXGameModeinline
AssignPlayerTeam(APlayerController *PlayerController, const FString &Options)AProjectXGameModevirtual
AssignPlayerTeamFromTarget(const FString &Target, APlayerController *PlayerController)AProjectXGameModevirtual
AutoAssignPlayerTeam(APlayerController *PlayerController)AProjectXGameModevirtual
bCanSwapTeamsAProjectXGameMode
bLoadoutsEnabledAProjectXGameMode
bPreventIdleKickWhileDeadAProjectXGameMode
CalculateTicketWinCondition()AProjectXGameModevirtual
CalculateTimeOutWinCondition()AProjectXGameModevirtual
CanJoinTeam(APlayerController *PlayerController, uint8 Team) constAProjectXGameModevirtual
CanRestart() constAProjectXGameModevirtual
ChargeRateCurveAProjectXGameMode
ChoosePlayerStart_Implementation(AController *Player) overrideAProjectXGameModevirtual
CollectGamePlayObjects() overrideAProjectXGameModeTeamDeathmatchvirtual
ConsumeTicket(int32 Team, int32 Amount=1)AProjectXGameModevirtual
EndMatch()AProjectXGameModevirtual
EndMatchTimer()AProjectXGameModevirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAProjectXGameModevirtual
EndWarmUp()AProjectXGameModevirtual
ExperienceConfigurationClassAProjectXGameMode
ExperienceEventMessageClassAProjectXGameMode
FinishMatch(FEndGameEvent const &EndGameEvent)AProjectXGameModevirtual
FinishRestartPlayer(AController *NewPlayer, const FRotator &StartRotation)AProjectXGameModevirtual
GameModeBroadcastMessageAProjectXGameMode
GetAverageFramerate() constAProjectXGameModeinline
GetDefaultHUDClassForController(APlayerController *Player) constAProjectXGameModevirtual
GetDefaultPawnClassForController_Implementation(AController *Player) overrideAProjectXGameModevirtual
GetExperienceConfiguration() constAProjectXGameMode
GetExperienceEventMessageClass() constAProjectXGameModeinline
GetGameModeDefaultObject(const UObject *WorldContextObject)AProjectXGameModestatic
GetGameSessionClass() const overrideAProjectXGameModevirtual
GetHighestAverageFramerate() constAProjectXGameModeinline
GetHUDClass() constAProjectXGameModeinline
GetLongestFrame() constAProjectXGameModeinline
GetLowestAverageFramerate() constAProjectXGameModeinline
GetMaxPlayers() constAProjectXGameMode
GetPassiveUltChargeAmount()AProjectXGameMode
GetPlayerMaxDeployables() constAProjectXGameModeinline
GetPreventsIdleKickWhileDead() constAProjectXGameModeinline
GetRedeployRespawnTime() constAProjectXGameModeinline
GetReviveDuration() constAProjectXGameModeinline
GetShortestFrame() constAProjectXGameModeinline
GetSpectatorHUDClass() constAProjectXGameModeinline
GetTeamConfig() constAProjectXGameModeinline
GetWinningTeamByTickets()AProjectXGameModevirtual
GetWorldDropsOverrideArray() constAProjectXGameModeinline
HandleMatchHasStarted() overrideAProjectXGameModevirtual
HandleMatchIsWaitingToStart() overrideAProjectXGameModevirtual
HandleMatchWarmupEnded()AProjectXGameModevirtual
HeadshotKillBroadcastMessageAProjectXGameMode
InitGame(const FString &MapName, const FString &Options, FString &ErrorMessage) overrideAProjectXGameModevirtual
InitGameState() overrideAProjectXGameModevirtual
InitializeHUDForPlayer_Implementation(APlayerController *NewPlayer) overrideAProjectXGameModevirtual
IsMatchInProgress() const overrideAProjectXGameModevirtual
IsMatchInWarmUp() constAProjectXGameModevirtual
JoinTeam(APlayerController *PlayerController, uint8 Team)AProjectXGameModevirtual
KillBroadcastMessageAProjectXGameMode
LobbyPlayerStartsAProjectXGameMode
Login(UPlayer *NewPlayer, ENetRole InRemoteRole, const FString &Portal, const FString &Options, const FUniqueNetIdRepl &UniqueId, FString &ErrorMessage) overrideAProjectXGameModevirtual
Logout(AController *Exiting) overrideAProjectXGameModevirtual
MatchLengthAProjectXGameMode
MatchLengthOverrideAProjectXGameMode
MatchPlayerStartsAProjectXGameMode
MatchStartRequest()AProjectXGameModevirtual
MatchStartRequestMessageAProjectXGameMode
MatchStartTimeAProjectXGameMode
MatchStartTimeEditorAProjectXGameMode
MatchTimerAProjectXGameMode
MaximumSpawnRangeAProjectXGameModeTeamDeathmatchprotected
MaxPlayerDeployablesAProjectXGameMode
MaxPlayerDeployablesOverrideAProjectXGameMode
MaxPlayersAProjectXGameMode
MaxPlayersOverrideAProjectXGameMode
MaxSpectatorsAProjectXGameMode
MaxTeamImbalanceAProjectXGameMode
MaxTeamSizeAProjectXGameMode
MinimumSpawnRangeAProjectXGameModeTeamDeathmatchprotected
OnAntiCheatKickRequired(APlayerController *Player, const FString &KickReason)AProjectXGameMode
OnAntiCheatMessageToClient(APlayerController *Recipient, TArrayView< const uint8 > Message)AProjectXGameMode
OnDeath(AController *Killed, AController *Killer, TSubclassOf< class UProjectXDamageType > DamageType, bool bWasHeadshot) overrideAProjectXGameModeTeamDeathmatchvirtual
OnMatchStateSet() overrideAProjectXGameModevirtual
OnTeamKill(APlayerController *Killer, APlayerController *Killed)AProjectXGameModevirtual
PostLogin(APlayerController *NewPlayer) overrideAProjectXGameModevirtual
PreLogin(const FString &Options, const FString &Address, const FUniqueNetIdRepl &UniqueId, FString &ErrorMessage) overrideAProjectXGameModevirtual
RedeployRespawnTimeAProjectXGameMode
RegisterPostGameLineup(AActor *PostGamePodium)AProjectXGameMode
RequestServerRestart()AProjectXGameModevirtual
RequestServerTravel(const FString &URL)AProjectXGameModevirtual
RestartMatchTimeAProjectXGameMode
RestartPlayer(AController *NewPlayer) overrideAProjectXGameModevirtual
ReviveDurationAProjectXGameMode
ServerResetTimerAProjectXGameMode
ServerRestartTimeAProjectXGameMode
SetNextMapOverrideByName(const FName &NextMapName)AProjectXGameModevirtual
SpawnDefaultPawnAtTransform_Implementation(AController *NewPlayer, const FTransform &SpawnTransform) overrideAProjectXGameModevirtual
SpectatorHUDClassAProjectXGameMode
StartingTicketCountOverrideAProjectXGameMode
StartMatch() overrideAProjectXGameModevirtual
StartPlay() overrideAProjectXGameModevirtual
TeamGameBroadcastMessageAProjectXGameMode
TeamKillsToKickAProjectXGameMode
TeamKillsToSessionKickAProjectXGameMode
TeamKillsToWarningAProjectXGameMode
TeamStartingConfigAProjectXGameMode
Tick(float DeltaSeconds) overrideAProjectXGameModevirtual
UpdateGameModeWinStat(AProjectXPlayerState *const PXPlayerState)AProjectXGameMode
UpdateNetDriver()AProjectXGameModevirtual
WarmUpTimerAProjectXGameMode
WorldDropsOverrideAProjectXGameMode