AreLoadoutsEnabled() const | AProjectXGameMode | inline |
AssaultBroadcastMessage | AProjectXGameModeAssault | protected |
AssignPlayerTeam(APlayerController *PlayerController, const FString &Options) | AProjectXGameMode | virtual |
AssignPlayerTeamFromTarget(const FString &Target, APlayerController *PlayerController) | AProjectXGameMode | virtual |
AttemptAssaultPhaseUpdate() | AProjectXGameModeAssault | protectedvirtual |
AutoAssignPlayerTeam(APlayerController *PlayerController) | AProjectXGameMode | virtual |
bCanSwapTeams | AProjectXGameMode | |
bLoadoutsEnabled | AProjectXGameMode | |
bPreventIdleKickWhileDead | AProjectXGameMode | |
CalculateAssaultPointWinCondition() | AProjectXGameModeAssault | protectedvirtual |
CalculateTicketWinCondition() override | AProjectXGameModeAssault | protectedvirtual |
CalculateTimeOutWinCondition() override | AProjectXGameModeAssault | protectedvirtual |
CanJoinTeam(APlayerController *PlayerController, uint8 Team) const | AProjectXGameMode | virtual |
CanRestart() const | AProjectXGameMode | virtual |
ChargeRateCurve | AProjectXGameMode | |
ChoosePlayerStart_Implementation(AController *Player) override | AProjectXGameMode | virtual |
CollectGamePlayObjects() override | AProjectXGameModeAssault | protectedvirtual |
ConsumeTicket(int32 Team, int32 Amount=1) override | AProjectXGameModeAssault | virtual |
EndMatch() | AProjectXGameMode | virtual |
EndMatchTimer() | AProjectXGameMode | virtual |
EndPlay(const EEndPlayReason::Type EndPlayReason) override | AProjectXGameMode | virtual |
EndWarmUp() | AProjectXGameMode | virtual |
ExperienceConfigurationClass | AProjectXGameMode | |
ExperienceEventMessageClass | AProjectXGameMode | |
FinishMatch(FEndGameEvent const &EndGameEvent) | AProjectXGameMode | virtual |
FinishRestartPlayer(AController *NewPlayer, const FRotator &StartRotation) | AProjectXGameMode | virtual |
GameModeBroadcastMessage | AProjectXGameMode | |
GetAssaultBroadcastMessage() const | AProjectXGameModeAssault | inline |
GetAssaultRoleForTeam(uint8 Team) const | AProjectXGameModeAssault | |
GetAverageFramerate() const | AProjectXGameMode | inline |
GetDefaultHUDClassForController(APlayerController *Player) const | AProjectXGameMode | virtual |
GetDefaultPawnClassForController_Implementation(AController *Player) override | AProjectXGameMode | virtual |
GetExperienceConfiguration() const | AProjectXGameMode | |
GetExperienceEventMessageClass() const | AProjectXGameMode | inline |
GetGameModeDefaultObject(const UObject *WorldContextObject) | AProjectXGameMode | static |
GetGameSessionClass() const override | AProjectXGameMode | virtual |
GetHighestAverageFramerate() const | AProjectXGameMode | inline |
GetHUDClass() const | AProjectXGameMode | inline |
GetLongestFrame() const | AProjectXGameMode | inline |
GetLowestAverageFramerate() const | AProjectXGameMode | inline |
GetMaxPlayers() const | AProjectXGameMode | |
GetPassiveUltChargeAmount() | AProjectXGameMode | |
GetPlayerMaxDeployables() const | AProjectXGameMode | inline |
GetPreventsIdleKickWhileDead() const | AProjectXGameMode | inline |
GetRedeployRespawnTime() const | AProjectXGameMode | inline |
GetReviveDuration() const | AProjectXGameMode | inline |
GetShortestFrame() const | AProjectXGameMode | inline |
GetSpectatorHUDClass() const | AProjectXGameMode | inline |
GetTeam(EAssaultRole AssaultRole) const | AProjectXGameModeAssault | |
GetTeamConfig() const | AProjectXGameMode | inline |
GetTeamRoles() | AProjectXGameModeAssault | inline |
GetWinningTeamByTickets() | AProjectXGameMode | virtual |
GetWorldDropsOverrideArray() const | AProjectXGameMode | inline |
HandleMatchHasStarted() override | AProjectXGameMode | virtual |
HandleMatchIsWaitingToStart() override | AProjectXGameMode | virtual |
HandleMatchWarmupEnded() | AProjectXGameMode | virtual |
HeadshotKillBroadcastMessage | AProjectXGameMode | |
InitGame(const FString &MapName, const FString &Options, FString &ErrorMessage) override | AProjectXGameMode | virtual |
InitGameState() override | AProjectXGameMode | virtual |
InitializeHUDForPlayer_Implementation(APlayerController *NewPlayer) override | AProjectXGameMode | virtual |
IsMatchInProgress() const override | AProjectXGameMode | virtual |
IsMatchInWarmUp() const | AProjectXGameMode | virtual |
JoinTeam(APlayerController *PlayerController, uint8 Team) | AProjectXGameMode | virtual |
KillBroadcastMessage | AProjectXGameMode | |
LobbyPlayerStarts | AProjectXGameMode | |
Login(UPlayer *NewPlayer, ENetRole InRemoteRole, const FString &Portal, const FString &Options, const FUniqueNetIdRepl &UniqueId, FString &ErrorMessage) override | AProjectXGameMode | virtual |
Logout(AController *Exiting) override | AProjectXGameMode | virtual |
MatchLength | AProjectXGameMode | |
MatchLengthOverride | AProjectXGameMode | |
MatchPlayerStarts | AProjectXGameMode | |
MatchStartRequest() | AProjectXGameMode | virtual |
MatchStartRequestMessage | AProjectXGameMode | |
MatchStartTime | AProjectXGameMode | |
MatchStartTimeEditor | AProjectXGameMode | |
MatchTimer | AProjectXGameMode | |
MaxPlayerDeployables | AProjectXGameMode | |
MaxPlayerDeployablesOverride | AProjectXGameMode | |
MaxPlayers | AProjectXGameMode | |
MaxPlayersOverride | AProjectXGameMode | |
MaxSpectators | AProjectXGameMode | |
MaxTeamImbalance | AProjectXGameMode | |
MaxTeamSize | AProjectXGameMode | |
OnAntiCheatKickRequired(APlayerController *Player, const FString &KickReason) | AProjectXGameMode | |
OnAntiCheatMessageToClient(APlayerController *Recipient, TArrayView< const uint8 > Message) | AProjectXGameMode | |
OnAssaultPointDestroyed(class AAssaultPoint *AssaultPoint) | AProjectXGameModeAssault | virtual |
OnDeath(AController *Killed, AController *Killer, TSubclassOf< class UProjectXDamageType > DamageType, bool bWasHeadshot) override | AProjectXGameModeAssault | virtual |
OnMatchStateSet() override | AProjectXGameMode | virtual |
OnTeamKill(APlayerController *Killer, APlayerController *Killed) | AProjectXGameMode | virtual |
PointDefenseMaxDistance | AProjectXGameModeAssault | protected |
PostLogin(APlayerController *NewPlayer) override | AProjectXGameMode | virtual |
PreLogin(const FString &Options, const FString &Address, const FUniqueNetIdRepl &UniqueId, FString &ErrorMessage) override | AProjectXGameMode | virtual |
RedeployRespawnTime | AProjectXGameMode | |
RegisterPostGameLineup(AActor *PostGamePodium) | AProjectXGameMode | |
RequestServerRestart() | AProjectXGameMode | virtual |
RequestServerTravel(const FString &URL) | AProjectXGameMode | virtual |
RestartMatchTime | AProjectXGameMode | |
RestartPlayer(AController *NewPlayer) override | AProjectXGameMode | virtual |
ReviveDuration | AProjectXGameMode | |
ServerResetTimer | AProjectXGameMode | |
ServerRestartTime | AProjectXGameMode | |
SetNextMapOverrideByName(const FName &NextMapName) | AProjectXGameMode | virtual |
SpawnDefaultPawnAtTransform_Implementation(AController *NewPlayer, const FTransform &SpawnTransform) override | AProjectXGameMode | virtual |
SpectatorHUDClass | AProjectXGameMode | |
StartingTicketCountOverride | AProjectXGameMode | |
StartMatch() override | AProjectXGameMode | virtual |
StartPlay() override | AProjectXGameMode | virtual |
TeamGameBroadcastMessage | AProjectXGameMode | |
TeamKillsToKick | AProjectXGameMode | |
TeamKillsToSessionKick | AProjectXGameMode | |
TeamKillsToWarning | AProjectXGameMode | |
TeamRoles | AProjectXGameModeAssault | protected |
TeamStartingConfig | AProjectXGameMode | |
Tick(float DeltaSeconds) override | AProjectXGameMode | virtual |
UpdateGameModeWinStat(AProjectXPlayerState *const PXPlayerState) | AProjectXGameMode | |
UpdateNetDriver() | AProjectXGameMode | virtual |
WarmUpTimer | AProjectXGameMode | |
WorldDropsOverride | AProjectXGameMode | |