LEAP Documentation 40220
Documentation for the LEAP project
AMainMenuGameMode Member List

This is the complete list of members for AMainMenuGameMode, including all inherited members.

DailyTimerAMainMenuGameModeprotected
FeatureTimerAMainMenuGameModeprotected
GetCharacterClassByWeaponName(const FString &WeaponID) constAMainMenuGameMode
GetClassDisplayText(const FString &ID, EStatClassifier Type)AMainMenuGameMode
GetGameSessionClass() const overrideAMainMenuGameModeprotectedvirtual
GetMesh(const FString &ID, EStatClassifier Type)AMainMenuGameMode
GetPlayerID(const UObject *WorldContextObject, APlayerState *PlayerState, FString &ID)AMainMenuGameModeprotectedstatic
GetWeaponClassByName(const FString &WeaponID) constAMainMenuGameModeinline
IncrementServerVisits(const FString &ServerID)AMainMenuGameMode
IsFavouriteServer(const FString &ServerName) constAMainMenuGameModeinline
IsInHistory(const FString &ServerName) constAMainMenuGameModeinline
LocalPlayerIDAMainMenuGameModeprotected
OnDataLoadedAMainMenuGameMode
OnMeshUpdatedAMainMenuGameMode
OnNakamaConnected()AMainMenuGameMode
OnNakamaManagerInitialized()AMainMenuGameModeprotected
OnPurchaseRequestAMainMenuGameMode
OnPurchaseResponseAMainMenuGameMode
OnServerInfoLoadedAMainMenuGameMode
OnStoreLoaded()AMainMenuGameModeprotected
OnStoreTimerExpired()AMainMenuGameModeprotected
PlayerClassesAMainMenuGameModeprotected
PostLogin(APlayerController *NewPlayer) overrideAMainMenuGameModeprotectedvirtual
PurchaseItemRequest(int32 ItemID)AMainMenuGameMode
RequestServerHistoryInfo(std::string cursor="")AMainMenuGameModeprotected
RequestServerHistoryInfoResponse(std::vector< NAKAMA_NAMESPACE::NStorageObject > ServerInfo)AMainMenuGameModeprotected
SaveServerHistoryInfo()AMainMenuGameMode
ServerHistoryAMainMenuGameModeprotected
ToggleFavouriteServer(const FString &ServerID, bool bFavourited)AMainMenuGameMode
UpdateImage(const FString &ID, EStatClassifier StatType)AMainMenuGameMode
WeaponClassesAMainMenuGameModeprotected