LEAP Documentation 40220
Documentation for the LEAP project
AInterpolator Member List

This is the complete list of members for AInterpolator, including all inherited members.

BeginPlay() overrideAInterpolatorvirtual
ClearInterpolation(const UObject *Caller, const int32 ID)AInterpolatorstatic
ClearInterpolatorsForObject(const UObject *Object)AInterpolatorstatic
CompleteInterpolation(const UObject *Caller, const int32 ID)AInterpolatorstatic
EndPlay(const EEndPlayReason::Type EndPlayReason)AInterpolatorvirtual
GetInterpolationEntry(const FInterpolationDelegate &Event)AInterpolatorstatic
GetInterpolationEntry(const FInterpolationSignature &Event)AInterpolatorstatic
GetInterpolationEntryByID(const UObject *Caller, const uint32 ID)AInterpolatorstatic
GetInterpolator(UObject *WorldContextObject)AInterpolatorstatic
InterpolateOverTime(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, EEasingFunc::Type EaseType, const FInterpolationSignature &Event, const FInterpolationSignature &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTime(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, EEasingFunc::Type EaseType, const FInterpolationDelegate &Event, const FInterpolationDelegate &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTime(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, EEasingFunc::Type EaseType, const FInterpolationDelegate &Event)AInterpolatorstatic
InterpolateOverTime(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, const FInterpolationDelegate &Event, const FInterpolationSignature &DynamicEvent, const FInterpolationDelegate &OnCompleteEvent, const FInterpolationSignature &OnCompleteDynamicEvent, EEasingFunc::Type EaseType=EEasingFunc::Linear, UCurveFloat *Curve=nullptr, bool bReplicated=false)AInterpolatorstatic
InterpolateOverTimeCustomCurve(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, UCurveFloat *Curve, const FInterpolationSignature &Event, const FInterpolationSignature &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTimeCustomCurve(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, UCurveFloat *Curve, const FInterpolationSignature &Event)AInterpolatorstatic
InterpolateOverTimeCustomCurve(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, UCurveFloat *Curve, const FInterpolationDelegate &Event)AInterpolatorstatic
InterpolateOverTimeCustomCurve(UObject *WorldContextObject, float TimeElapsed, float TimeTotal, float Start, float End, UCurveFloat *Curve, const FInterpolationDelegate &Event, const FInterpolationDelegate &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTimeReplicated(UObject *WorldContextObject, float StartTime, float EndTime, float Start, float End, EEasingFunc::Type EaseType, const FInterpolationDelegate &Event)AInterpolatorstatic
InterpolateOverTimeSimple(UObject *WorldContextObject, float TimeTotal, EEasingFunc::Type EaseType, const FInterpolationSignature &Event, const FInterpolationSignature &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTimeSimple(UObject *WorldContextObject, float TimeTotal, EEasingFunc::Type EaseType, const FInterpolationDelegate &Event, const FInterpolationDelegate &OnCompleteEvent)AInterpolatorstatic
InterpolateOverTimeSimple(UObject *WorldContextObject, float TimeTotal, EEasingFunc::Type EaseType, const FInterpolationDelegate &Event)AInterpolatorstatic
InvertInterpolator(const UObject *Caller, const int32 ID)AInterpolatorstatic
IsInterpolationActive(const UObject *Caller, const int32 ID)AInterpolatorinlinestatic
NotifyLevelTravel()AInterpolatorstatic
Tick(float DeltaTime) overrideAInterpolatorvirtual
UProjectXGameInstanceAInterpolatorfriend