5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "Engine/DataAsset.h"
8#include "WeaponSpreadDataAsset.generated.h"
14 UPROPERTY(EditAnywhere, BlueprintReadWrite)
16 UPROPERTY(EditAnywhere, BlueprintReadWrite)
18 UPROPERTY(EditAnywhere, BlueprintReadWrite)
19 float SpreadNoiseAngle;
21 UPROPERTY(EditAnywhere, BlueprintReadWrite)
22 float ConespreadBaseAngle;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
33 UFUNCTION(BlueprintCallable)
34 bool SaveDataToDisk(UObject* Outer, FString SaveName);
Definition: WeaponSpreadDataAsset.h:27
Definition: WeaponSpreadDataAsset.h:12