5#include "CoreMinimal.h"
7#include "WeaponInstanceDevastatorMode.generated.h"
9class UShoulderMountedTurret;
16 virtual void OwnerDied()
override;
19 virtual void ToggleWeapon(
bool bEnable)
override;
22 UPROPERTY(EditDefaultsOnly, Category = DevastatorMode)
23 TSubclassOf<AActor> TurretClass = NULL;
26 TWeakObjectPtr<AActor> Turret = NULL;
Definition: WeaponInstanceDevastatorMode.h:13
Definition: WeaponInstanceToggleable.h:26