5#include "Kismet/BlueprintFunctionLibrary.h"
6#include "VirtualCursorFunctionLibrary.generated.h"
14 static bool bIsVirtualCursorActive;
18 UFUNCTION(BlueprintPure, Category =
"Game")
19 static
bool IsVirtualCursorActive() {
return bIsVirtualCursorActive; }
21 UFUNCTION(BlueprintCallable, Category =
"Game")
22 static
void SetVirtualCursorSensitivity(
float Multiplier);
24 UFUNCTION(BlueprintCallable, Category="Game")
25 static
void EnableVirtualCursor(class APlayerController* PC);
27 UFUNCTION(BlueprintCallable, Category = "Game")
28 static
void DisableVirtualCursor(class APlayerController* PC);
30 UFUNCTION(BlueprintPure, Category="Game")
31 static
bool IsCursorOverInteractableWidget();
Definition: VirtualCursorFunctionLibrary.h:10