5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "ReactsToActorPruner.generated.h"
20 UFUNCTION(BlueprintImplementableEvent, Category =
"Pruner Events")
21 void OnActorDisabled();
22 UFUNCTION(BlueprintImplementableEvent, Category = "Pruner Events")
23 void OnActorEnabled();
26 virtual
void ActorDisabled() {};
28 virtual
void ActorEnabled() {};
Definition: ReactsToActorPruner.h:16
Definition: ReactsToActorPruner.h:11