5#include "CoreMinimal.h"
6#include "Engine/DataAsset.h"
9#include "ProjectXQuickChatDataAsset.generated.h"
14 GENERATED_USTRUCT_BODY()
16 UPROPERTY(EditDefaultsOnly, globalconfig, Category =
"ChatText")
17 TSubclassOf<class ULocalMessage> BroadcastMessageType;
19 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Header")
22 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "ChatText")
25 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "ChatText")
28 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "ChatText")
29 bool bShowMarkerOnPlayer = false;
33 if (ButtonTitle.IsEmpty() || ChatText.IsEmpty())
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Data")
EMessageType
Definition: ProjectXPlayerState.h:118
Definition: ProjectXQuickChatDataAsset.h:44
Definition: ProjectXQuickChatDataAsset.h:13