LEAP Documentation 40220
Documentation for the LEAP project
ProjectXPracticeRangeGameMode.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "ProjectXPracticeRangeGameMode.generated.h"
8
9UCLASS()
11{
12 GENERATED_BODY()
13
14public:
15 virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
16
17 virtual void OnCapturePointOwnerChanged(int32 NewOwner, ACapturePoint* Point) override;
18
19protected:
20 virtual bool ConsumeTicket(int32 Team, int32 Amount = 1) override;
21};
Definition: CapturePoint.h:77
Definition: ProjectXGameModeBaseControl.h:14
Definition: ProjectXPracticeRangeGameMode.h:11