5#include "CoreMinimal.h"
9#include "ProjectXPlayerStateHorde.generated.h"
17 virtual void BeginPlay()
override;
20 virtual void RequestMatchStateUpdateDelayed();
22 virtual void RequestMatchStateUpdate();
24 UFUNCTION(Client, Reliable)
25 void Client_DisplayKillCounter();
27 UFUNCTION(Server, Reliable)
28 void Server_Reliable_RequestMatchStateUpdate();
29 UFUNCTION(BlueprintCallable, Server, Reliable)
EDifficultyLevel
Definition: ProjectXGameState.h:54
Definition: ProjectXPlayerStateHorde.h:13
Definition: ProjectXPlayerState.h:238