5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "InteriorVolume.generated.h"
18 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Components", meta = (AllowPrivateAccess =
true))
19 class UBoxComponent* BoxComponent;
22 void OnComponentBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult & SweepResult);
24 void OnComponentEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
Definition: InteriorVolume.h:11