LEAP Documentation 40220
Documentation for the LEAP project
InteriorVolume.h
Go to the documentation of this file.
1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/Actor.h"
7#include "InteriorVolume.generated.h"
8
9UCLASS()
10class PROJECTX_API AInteriorVolume : public AActor
11{
12 GENERATED_BODY()
13
14public:
16
17private:
18 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components", meta = (AllowPrivateAccess = true))
19 class UBoxComponent* BoxComponent;
20
21 UFUNCTION()
22 void OnComponentBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult);
23 UFUNCTION()
24 void OnComponentEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
25};
Definition: InteriorVolume.h:11