LEAP Documentation 40220
Documentation for the LEAP project
GuidedDesignatorActor.h
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1// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "GuidedDesignatorActor.generated.h"
8
12UCLASS()
14{
15 GENERATED_UCLASS_BODY()
16
17protected:
18 virtual void BeginPlay() override;
19
20public:
21 UFUNCTION(BlueprintCallable, Category = DesignatorActor)
22 const FVector& GetDesignatorTargetLocation() const { return DesignatorTargetLocation; }
23
24 virtual void SetDesignatorTargetLocation(const FVector& NewTargetLocation);
25
26protected:
27 UPROPERTY(Replicated)
28 FVector DesignatorTargetLocation = FVector(0, 0, 0);
29};
Definition: GuidedDesignatorActor.h:14
Definition: WeaponInstanceActor.h:16