5#include "CoreMinimal.h"
7#include "GuidedDesignatorActor.generated.h"
15 GENERATED_UCLASS_BODY()
18 virtual void BeginPlay()
override;
21 UFUNCTION(BlueprintCallable, Category = DesignatorActor)
22 const FVector& GetDesignatorTargetLocation()
const {
return DesignatorTargetLocation; }
24 virtual void SetDesignatorTargetLocation(
const FVector& NewTargetLocation);
28 FVector DesignatorTargetLocation = FVector(0, 0, 0);
Definition: GuidedDesignatorActor.h:14
Definition: WeaponInstanceActor.h:16