5#include "CoreMinimal.h"
6#include "Runtime/Engine/Classes/Engine/EngineTypes.h"
7#include "UObject/NoExportTypes.h"
8#include "EditorUtilities.generated.h"
15 UFUNCTION(BlueprintCallable, Category =
"Editor Utilities")
16 static void SpawnObjects(UClass* ActorToSpawn,
const AActor* BoundsVolume,
const int32 Count,
const bool bGroundSpawnedActors,
const bool bConformToSlopes,
const bool bRandomRotation,
const FVector Offset,
const bool bAvoidOverlappingActors,
const bool bAllowStaticMesh,
const bool bAllowLandscapes,
const bool bLimitToSurfaceTypes,
const TArray<TEnumAsByte<EPhysicalSurface>>& SurfaceTypes);
18 UFUNCTION(BlueprintCallable, Category =
"Editor Utilities", meta=(WorldContext =
"WorldContextObject"))
19 static void ReplaceObjects(UObject* WorldContextObject,
const FString PartialMatch, TSubclassOf<AActor> Replacement);
Definition: EditorUtilities.h:12