5#include "CoreMinimal.h"
6#include "BehaviorTree/BTDecorator.h"
7#include "BTDecorator_RandomChance.generated.h"
15 UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(ClampMin=0.0, ClampMax=1.0))
18 virtual
bool CalculateRawConditionValue(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) const override;
19 virtual FString GetStaticDescription() const override;
Definition: BTDecorator_RandomChance.h:11