5#include "CoreMinimal.h"
6#include "Animation/AnimNotifies/AnimNotify_PlaySound.h"
7#include "AnimNotify_PlayWeaponSound.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Overheating", meta = (ExposeOnSpawn =
true))
23 UCurveFloat* PitchInfluenceOverHeat =
nullptr;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Overheating", meta = (ExposeOnSpawn = true))
26 float PreviewCurveValue = 0.f;
29 virtual
void Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) override;
Definition: AnimNotify_PlayWeaponSound.h:17