LEAP Documentation
40220
Documentation for the LEAP project
AnimNotify_PlayParticleEffectAny.h
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// Copyright Blue Isle Studios Inc 2017. All Rights Reserved.
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#pragma once
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#include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h"
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#include "AnimNotify_PlayParticleEffectAny.generated.h"
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UCLASS(
const
, hidecategories = Object, collapsecategories, meta = (DisplayName =
"Play Particle Effect On All Meshes"
))
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class PROJECTX_API
UAnimNotify_PlayParticleEffectAny
: public UAnimNotify_PlayParticleEffect
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{
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GENERATED_BODY()
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public
:
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virtual
void
PostLoad()
override
;
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#if WITH_EDITOR
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virtual
void
PostEditChangeProperty(
struct
FPropertyChangedEvent& PropertyChangedEvent)
override
;
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#endif
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virtual
void
Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)
override
;
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private
:
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// Cached version of the Rotation Offset already in Quat form
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FQuat RotationOffsetQuat;
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};
UAnimNotify_PlayParticleEffectAny
Definition:
AnimNotify_PlayParticleEffectAny.h:10
E:
ProjectY
Source
ProjectX
Public
Animation
AnimNotify_PlayParticleEffectAny.h
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1.9.4