5#include "CoreMinimal.h"
7#include "AfflictionRegion.generated.h"
9class UAfflictionInstance;
18 virtual void Tick(
float DeltaTime)
override;
21 UPROPERTY(EditDefaultsOnly)
22 float HealRadius = 15000.0f;
23 UPROPERTY(EditDefaultsOnly)
24 TSubclassOf<UAfflictionInstance> AfflictionToApplyFriendlies;
25 UPROPERTY(EditDefaultsOnly)
26 TSubclassOf<UAfflictionInstance> AfflictionToApplyEnemies;
Definition: AfflictionRegion.h:13
Definition: Deployable.h:47