LEAP Documentation
40220
Documentation for the LEAP project
AfflictionInstanceVisibility.h
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// Copyright Blue Isle Studios Inc 2018. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
AfflictionInstanceBool.h
"
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#include "AfflictionInstanceVisibility.generated.h"
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UCLASS()
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class PROJECTX_API
UAfflictionInstanceVisibility
: public
UAfflictionInstanceBool
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{
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GENERATED_BODY()
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public
:
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virtual
bool
GetBoolModifier
() {
return
bVisible; }
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protected
:
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virtual
void
ApplyModifier()
override
;
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/* Sets Visibility*/
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UPROPERTY(EditDefaultsOnly, Category =
"Affliction"
)
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bool bVisible = true;
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};
AfflictionInstanceBool.h
UAfflictionInstanceBool
Definition:
AfflictionInstanceBool.h:14
UAfflictionInstanceVisibility
Definition:
AfflictionInstanceVisibility.h:11
UAfflictionInstanceVisibility::GetBoolModifier
virtual bool GetBoolModifier()
Definition:
AfflictionInstanceVisibility.h:14
E:
ProjectY
Source
ProjectX
Public
Gameplay
Afflictions
AfflictionInstanceVisibility.h
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1.9.4