Hiring a UE4 Gameplay Programmer

By |November 9th, 2020|

Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new […]

Citadel’s Godking’s Vengeance Update for PS4 and Xbox One is finally here!

By |March 13th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free, quest-focused update is finally here!

The Godking’s Vengeance is part one of two huge expansions coming to […]

Blue Isle Studios is looking for a Community Manager

By |August 29th, 2019|

We are looking for a motivated and energetic individual to join our growing team as a community manager. The ideal candidate is a passionate gamer with experience in the promotional and publishing side of the games industry. Most importantly, we are looking for someone who is genuinely excited to communicate with fans, represent the development […]

We are hiring an Art Director

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally talented art director to join our team. Your primary responsibility will be to help build and lead the art team in creating incredible visuals for a brand new first person game. You will be tasked with identifying and communicating a high level vision for a brand new […]

Blue Isle Studios is hiring a 3D Environment Artist

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally skilled environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting […]