LEAP 1.0 Launch is here!

By |March 1st, 2023|

Welcome Mercenaries,

We’re thrilled to have you all be a part of this day, so many of you have seen the development of LEAP throughout early access and now we’re happy to bring LEAP into full launch!

Let’s get started with the new and shiny stuff first.
LEAP is now on Consoles!
There’s a big splash in the console […]

Hiring A Unity Mobile Programmer

By |January 26th, 2021|

Blue Isle Studios is seeking a talented and enthusiastic Unity Mobile Programmer to join our team to lead the charge in building a mobile game. The ideal candidate will have a passion for building and playing a wide range of games, and significant experience working with the Unity engine. We are looking for someone who […]

Coming to Consoles Citadel: The Godking’s Vengeance

By |February 20th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on early to mid March on consoles!

Help Gembok, one of the last living […]

Citadel: Forged with Fire Coming to PS4 & Xbox One November 1/19 Digitally and At Retail

By |September 19th, 2019|

The magical world of Citadel: Forged With Fire is preparing to take flight on November 1 for Steam, PlayStation®4 computer entertainment system and Xbox One, for both retail and digital platforms. Set in the enchanted world of Ignus, this magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and […]

We are looking to hire a 3D Character Artist

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include modelling, texturing, material creation […]