Alex

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So far Alex has created 27 blog entries.

Citadel’s Godking’s Vengeance Update for PS4 and Xbox One is finally here!

By |March 13th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free, quest-focused update is finally here!

The Godking’s Vengeance is part one of two huge expansions coming to […]

Coming to Consoles Citadel: The Godking’s Vengeance

By |February 20th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on early to mid March on consoles!

Help Gembok, one of the last living […]

For All PS4 & Xbox One Wizards Looking To Get Their Hands On Citadel: Forged with Fire

By |September 19th, 2019|

We have decided to push back Citadel: Forged with Fire’s launch by a few weeks to November 1.

We are launching the game on a ton of new platforms and going to retail stores for the first time ever. It’s pretty rare for an independent studios like ours to self publish a game on both […]

Citadel: Forged with Fire Coming to PS4 & Xbox One November 1/19 Digitally and At Retail

By |September 19th, 2019|

The magical world of Citadel: Forged With Fire is preparing to take flight on November 1 for Steam, PlayStation®4 computer entertainment system and Xbox One, for both retail and digital platforms. Set in the enchanted world of Ignus, this magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and […]

We are hiring a Senior Environment Artist

By |April 11th, 2019|

Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while […]