Blue Isle Studios is looking for an exceptionally skilled 3D Character Artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, unannounced, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include modelling, texturing, material creation and optimization.

This is a full-time contract position with a minimum length of 4 months. Working from our office in downtown Toronto is preferred, however, remote work will be considered.


  • Sculpt, model and texture highly detailed characters for use in Unreal Engine 4 based off of concept art and reference imagery
  • Ensure characters have proper topology for animation
  • Work with the creative lead to deliver art assets by assigned due dates


  • A minimum of 3 years’ experience creating fully realized 3D characters
  • Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter and Photoshop
  • Experience using the Unreal Engine 4 material editor and authoring materials
  • Experience creating metallic, roughness, normal, ambient occlusion, displacement and diffuse maps
  • Experience creating assets in Unreal Engine 4 as well as importing and managing assets
  • A thorough understanding of 3D Studio Max and/or Maya
  • Self-motivation, good communications skills and a great team-player attitude


  • A degree or formal art training in illustration, traditional painting, animation, design or traditional media
  • Experience rigging meshes for animation
  • Experience creating animations in Maya or 3DSMax
  • Experience working with Unity engine and its art pipeline

Please contact us at with samples of your work, cover letter and resume. We look forward to hearing from you!

Please note that due to the volume of submissions we will not be able to directly respond to everyone.