We are looking to hire a 3D Character Artist

Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include modelling, texturing, material creation and optimization while reporting to the art lead.

This is a full-time contract (minimum 6 months) or full employment position. 

Responsibilities

Sculpt, model and texture highly detailed characters for use in Unreal Engine 4 based off of […]

Valley is NOW AVAILABLE on Nintendo Switch

Blue Isle Studios is so excited to announce that we’ve officially launched Valley on Nintendo Switch for $19.99 USD.

EXPERIENCE THE ADVENTURE OF A LIFETIME

Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the […]

Coming to Consoles Citadel: The Godking’s Vengeance

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on early to mid March on consoles!

Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes […]

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For All PS4 & Xbox One Wizards Looking To Get Their Hands On Citadel: Forged with Fire

We have decided to push back Citadel: Forged with Fire’s launch by a few weeks to November 1.

We are launching the game on a ton of new platforms and going to retail stores for the first time ever. It’s pretty rare for an independent studios like ours to self publish a game on both digital and retail at the same time. There were a […]

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