Citadel: Forged with Fire Coming to PS4 & Xbox One November 1/19 Digitally and At Retail

The magical world of Citadel: Forged With Fire is preparing to take flight on November 1 for Steam, PlayStation®4 computer entertainment system and Xbox One, for both retail and digital platforms. Set in the enchanted world of Ignus, this magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and extensive building as you make allies to form a House and then an empire.

Citadel: Forged With Fire gameplay features include:

Spellcrafting Any Item: Enchant any wand or weapon, select the desired effect and add the elemental […]

We are looking to hire a 3D Character Artist

Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include modelling, texturing, material creation and optimization while reporting to the art lead.

This is a full-time contract (minimum 6 months) or full employment position. 

Responsibilities

Sculpt, model and texture highly detailed characters for use in Unreal Engine 4 based off of […]

Coming to Consoles Citadel: The Godking’s Vengeance

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on early to mid March on consoles!

Help Gembok, one of the last living Priests of Neshan as he investigates sudden and mysterious changes […]

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For All PS4 & Xbox One Wizards Looking To Get Their Hands On Citadel: Forged with Fire

We have decided to push back Citadel: Forged with Fire’s launch by a few weeks to November 1.

We are launching the game on a ton of new platforms and going to retail stores for the first time ever. It’s pretty rare for an independent studios like ours to self publish a game on both digital and retail at the same time. There were a […]

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