Citadel: Forged with Fire Coming to PS4 & Xbox One October 11/19 Digitally and At Retail

The magical world of Citadel: Forged With Fire is preparing to take flight on October 11 for Steam, PlayStation®4 computer entertainment system and Xbox One, for both retail and digital platforms. Set in the enchanted world of Ignus, this magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and extensive building as you make allies to form a House and then an empire.

Citadel: Forged With Fire gameplay features include:

Spellcrafting Any Item: Enchant any wand or weapon, select the desired effect and add the elemental […]

We are looking to hire a 3D Character Artist

Blue Isle Studios is looking for an exceptionally skilled 3D character artist to join our team. Your focus will be to create highly realistic, detailed characters for use in a brand new, in development title while remaining conscious of polygon limits and smart texture usage. Your skills and responsibilities would include modelling, texturing, material creation and optimization while reporting to the art lead.

This is a full-time contract (minimum 6 months) or full employment position. 

Responsibilities

Sculpt, model and texture highly detailed characters for use in Unreal Engine 4 based off of […]

Citadel: Forged with Fire Coming to PS4 & Xbox One October 11/19 Digitally and At Retail

The magical world of Citadel: Forged With Fire is preparing to take flight on October 11 for Steam, PlayStation®4 computer entertainment system and Xbox One, for both retail and digital platforms. Set in the enchanted world of Ignus, this magical massive online sandbox RPG teaches aspiring wizards the art of spellcasting, spellcrafting, broomstick flying and extensive building as you make allies to form a House […]

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We are hiring a Senior Environment Artist

Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative […]

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