Blue Isle Studios is looking for an exceptionally skilled Environment Artist to join our team. Your focus will be to create immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities would include modelling, texturing, lighting, optimization and level design. You must have the creative sense to work with little or no concept art, prototype and gather reference material for your designs.

This is a full-time contract position with a minimum length of 6 months.

Responsibilities

  • Work with the creative lead to deliver art assets by assigned due dates
  • Design and implement artwork directly within Unreal Engine
  • Optimize, combine and atlas textures and meshes to ensure good performance

Requirements

  • A minimum of 2 years experience creating fully realized 3D environments
  • Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter and Photoshop
  • A thorough understanding of 3D Studio Max and/or Maya
  • Experience using the Unreal Engine 4 material editor and authoring materials
  • Experience creating Physically Based textures and materials
  • Experience creating assets in Unreal Engine 4 as well as importing and managing assets
  • Able to design and light interior/exterior spaces within Unreal Engine
  • Experience with optimization techniques such as mesh merging and creation of texture atlases to reduce draw calls
  • A good understanding of what’s needed to set dress an environment
  • Self-motivation, good communications skills, and a great team-player attitude

Pluses

  • A degree or formal art training in illustration, traditional painting or industrial design
  • Experience working with Unity Engine and its art pipeline

Please contact us at jobs@blueislestudios.com with samples of your work, cover letter and resume. We look forward to hearing from you!

* Please note that due to the volume of submissions we will not be able to directly respond to everyone *