QA Internship Opportunity

By |March 9th, 2021|

Blue Isle Studios offers internships to help aspiring developers gain video game industry experience at a veteran studio. The ideal candidate will be working closely with our QA team to provide feedback and analysis that is meaningful in shipping a quality multiplayer title. They must be able to also communicate professionally and effectively with programmers, designers, artists, team leads […]

Hiring VFX Artist

By |February 12th, 2021|

Blue Isle Studios is looking for a candidate with extensive experience in art workflows from shipping one or more successful AAA console or PC game titles. Our ideal candidate is someone passionate about bridging the gap between two very different disciplines and seeing it all brought together into one cohesive end-product. 

This is a full-time contract, […]

We’re Hiring A Console Port UE4 Programmer

By |January 26th, 2021|

Console Port Programmer UE4

Blue Isle Studios is seeking a talented and enthusiastic programmer to join our team. We are looking for someone that is comfortable working closely with the lead programmer to port Citadel from our existing current gen console code base and support PlayStation 5 and Xbox Series X platforms. You would also be […]

Hiring A Unity Mobile Programmer

By |January 26th, 2021|

Blue Isle Studios is seeking a talented and enthusiastic Unity Mobile Programmer to join our team to lead the charge in building a mobile game. The ideal candidate will have a passion for building and playing a wide range of games, and significant experience working with the Unity engine. We are looking for someone who […]

Hiring a UE4 Gameplay Programmer

By |November 9th, 2020|

Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new […]