We are hiring a Senior Environment Artist

By |April 11th, 2019|

Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while […]

Hiring a Senior UE4 Gameplay Programmer

By |April 3rd, 2019|

Blue Isle Studios is seeking an experienced senior gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new content […]

We are hiring an Art Director

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally talented art director to join our team. Your primary responsibility will be to help build and lead the art team in creating incredible visuals for a brand new first person game. You will be tasked with identifying and communicating a high level vision for a brand new […]

We are hiring a Concept Artist

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally skilled concept artist to join our team. Your focus will be to design characters, weapons and environments for a brand new, large scale first person game. Your skills and responsibilities will include creation of concept art and reference materials for the 3D art team, while reporting to […]

Blue Isle Studios is hiring a 3D Environment Artist

By |April 1st, 2019|

Blue Isle Studios is looking for an exceptionally skilled environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting […]