Alex

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So far Alex has created 25 blog entries.

Hiring a UE4 Gameplay Programmer

By |November 9th, 2020|

Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new […]

Citadel’s Godking’s Vengeance Update for PS4 and Xbox One is finally here!

By |March 13th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free, quest-focused update is finally here!

The Godking’s Vengeance is part one of two huge expansions coming to […]

Hiring A Unity Mobile Programmer

By |February 20th, 2020|

Blue Isle Studios is seeking a talented and enthusiastic Unity Mobile Programmer to join our team to lead the charge in building a mobile game. The ideal candidate will have a passion for building and playing a wide range of games, and significant experience working with the Unity engine. We are looking for someone who […]

Coming to Consoles Citadel: The Godking’s Vengeance

By |February 20th, 2020|

The ground trembles as the sky lights up, the Godking statue to the north glows brighter. Change is occurring in the world of Ignus and a hero must be summoned…

We are excited to announce Citadel: The Godking’s Vengeance, a massive free update coming to Citadel on early to mid March on consoles!

Help Gembok, one of the last living […]

For All PS4 & Xbox One Wizards Looking To Get Their Hands On Citadel: Forged with Fire

By |September 19th, 2019|

We have decided to push back Citadel: Forged with Fire’s launch by a few weeks to November 1.

We are launching the game on a ton of new platforms and going to retail stores for the first time ever. It’s pretty rare for an independent studios like ours to self publish a game on both […]