ABOUT   who we are 

Blue Isle Studios is an independent video game design company based in Toronto, Canada. We are a passionate group of designers, artists, and programmers working to build the best games possible. We are a small group, but what we lack in size we make up for in talent, passion, and dedication. Designing and building great video games requires a truly enormous effort; but it’s what we love to do.

While our company is young, we are a group of industry veterans ready to make our mark on the gaming industry. Get in touch, help spread the word, and tell your friends about us!

Blue Isle Studios

OUR BRIEF HISTORY   what we’ve done 

The company was founded in the summer of 2010 by Alex Tintor. We originally began working on a project using the Starcraft II game engine. Subsistence was a total conversion of the game turning it into a near-future warfare RTS.

We’ve since turned our attention away from Starcraft II, but used everything we’ve learned there to move our studio forward into new challenges.

CURRENT PROJECTS   what we’re up to 

Today, we are working on two brand new and very exciting games. Project Warfare is a real-time strategy (RTS) game built from the ground up for iPhones, iPads, and Android touch devices. We took everything we learned from our last RTS project and applied it to the new game.

Secondly, we’ve teamed up with the incredibly talented AgentParsec of Slender fame to build a bigger and better version of the game. Take a look at the brand new, official version of Slender here.