ABOUT who we are
Blue Isle Studios is an independent video game design company based in Toronto, Canada. We are a passionate group of designers, artists, and programmers working to build the best games possible. We are a small group, but what we lack in size we make up for in talent, passion, and dedication. Designing and building great video games requires a truly enormous effort; but it’s what we love to do.
While our company is young, we are a group of industry veterans ready to make our mark on the gaming industry. Get in touch, help spread the word, and tell your friends about us!
Get to know more about us by checking out our team bios!
OUR BRIEF HISTORY what we’ve done
The company was founded in the summer of 2010 by Alex Tintor. We originally began working on a project using the Starcraft II game engine. Subsistence was a total conversion of the game turning it into a near-future warfare RTS.
We’ve since turned our attention away from Starcraft II, but used everything we’ve learned there to move our studio forward into new challenges.
CURRENT PROJECTS what we’re up to
In September 2012, we teamed up with Parsec Productions of Slender fame to build a brand new, bigger and better version of the game. On March 26th 2013 we launched Slender: The Arrival. Available for PC and Mac, The Arrival is the official re-imagining of the original release that captivates players with the same terrifying gameplay, more levels, improved visuals, and an engaging storyline. Take a look at the brand new, official version of Slender here!
More recently, we have partnered up with Midnight City, a brand new publisher with a focus on indie games. The great folks at Midnight City are helping us take Slender: The Arrival to a ton of brand new platforms. We’re also very excited about a totally new, secret project in the works – stay tuned for more information!